// • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
//      Magicbane Emulator Project © 2013 - 2022
//                www.magicbane.com


package engine.net.client.handlers;

import engine.exception.MsgSendException;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.SendBallEntryMessage;
import engine.objects.PlayerCharacter;

public class SendBallEntryHandler extends AbstractClientMsgHandler {

    public SendBallEntryHandler() {
        super(SendBallEntryMessage.class);
    }

    public static void HandleAddBall(PlayerCharacter player, SendBallEntryMessage msg) {
        //currently not handled.

    }

    @Override
    protected boolean _handleNetMsg(ClientNetMsg baseMsg,
                                    ClientConnection origin) throws MsgSendException {

        PlayerCharacter player = origin.getPlayerCharacter();

        if (player == null)
            return true;


        SendBallEntryMessage msg = (SendBallEntryMessage) baseMsg;

        HandleAddBall(player, msg);

        return true;
    }

}
