|
|
|
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
|
|
|
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
|
|
|
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
|
|
|
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
|
|
|
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
|
|
|
// Magicbane Emulator Project © 2013 - 2022
|
|
|
|
// www.magicbane.com
|
|
|
|
|
|
|
|
package engine.net.client.handlers;
|
|
|
|
|
|
|
|
import engine.mbEnums.DispatchChannel;
|
|
|
|
import engine.exception.MsgSendException;
|
|
|
|
import engine.gameManager.SessionManager;
|
|
|
|
import engine.net.Dispatch;
|
|
|
|
import engine.net.DispatchMessage;
|
|
|
|
import engine.net.client.ClientConnection;
|
|
|
|
import engine.net.client.msg.ClientNetMsg;
|
|
|
|
import engine.net.client.msg.ErrorPopupMsg;
|
|
|
|
import engine.net.client.msg.VendorSellWindowMsg;
|
|
|
|
import engine.objects.Contract;
|
|
|
|
import engine.objects.NPC;
|
|
|
|
import engine.objects.PlayerCharacter;
|
|
|
|
import engine.server.MBServerStatics;
|
|
|
|
|
|
|
|
public class VendorSellWindowMsgHandler extends AbstractClientMsgHandler {
|
|
|
|
|
|
|
|
public VendorSellWindowMsgHandler() {
|
|
|
|
super(VendorSellWindowMsg.class);
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
|
|
|
|
|
|
|
|
PlayerCharacter playerCharacter = SessionManager.getPlayerCharacter(origin);
|
|
|
|
Dispatch dispatch;
|
|
|
|
|
|
|
|
VendorSellWindowMsg msg = (VendorSellWindowMsg) baseMsg;
|
|
|
|
|
|
|
|
if (playerCharacter == null)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
NPC npc = NPC.getFromCache(msg.getNPCID());
|
|
|
|
|
|
|
|
if (npc == null)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
// test within talking range
|
|
|
|
|
|
|
|
if (playerCharacter.getLoc().distanceSquared2D(npc.getLoc()) > MBServerStatics.NPC_TALK_RANGE * MBServerStatics.NPC_TALK_RANGE) {
|
|
|
|
ErrorPopupMsg.sendErrorPopup(playerCharacter, 14);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
Contract contract = npc.getContract();
|
|
|
|
|
|
|
|
if (contract == null)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
float bargain = playerCharacter.getBargain();
|
|
|
|
|
|
|
|
float profit = npc.getBuyPercent(playerCharacter) + bargain;
|
|
|
|
|
|
|
|
if (profit > 1)
|
|
|
|
profit = 1;
|
|
|
|
|
|
|
|
msg.setupOutput();
|
|
|
|
|
|
|
|
msg.setUnknown05(profit);
|
|
|
|
msg.setUnknown06(500000); //TODO set goldItem on npc later
|
|
|
|
msg.setItemType(contract.getBuyItemType());
|
|
|
|
msg.setSkillTokens(contract.getBuySkillToken());
|
|
|
|
msg.setUnknownArray(contract.getBuyUnknownToken());
|
|
|
|
|
|
|
|
dispatch = Dispatch.borrow(playerCharacter, msg);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|