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								// • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
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								// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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								// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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								// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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								// ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
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								//      Magicbane Emulator Project © 2013 - 2022
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								//                www.magicbane.com
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								package engine.InterestManagement;
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								import engine.Enum.GridObjectType;
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								import engine.math.FastMath;
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								import engine.math.Vector3f;
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								import engine.math.Vector3fImmutable;
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								import engine.net.DispatchMessage;
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								import engine.net.client.ClientConnection;
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								import engine.net.client.msg.LoadCharacterMsg;
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								import engine.net.client.msg.LoadStructureMsg;
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								import engine.net.client.msg.UnloadObjectsMsg;
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								import engine.objects.*;
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								import engine.server.MBServerStatics;
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								import java.util.HashSet;
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								import java.util.concurrent.ConcurrentHashMap;
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								public class WorldGrid {
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								    public static ConcurrentHashMap<Integer, AbstractWorldObject>[][] DynamicGridMap;
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								    public static ConcurrentHashMap<Integer, AbstractWorldObject>[][] StaticGridMap;
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								    private static float dynamicBucketScale = 0.00390625f; // 256 bucket size, 1/256
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								    private static float staticBucketScale = 0.00390625f;
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								    public static void startLoadJob() {
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								        Thread loadJobThread;
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								        loadJobThread = new Thread(InterestManager.INTERESTMANAGER);
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								        loadJobThread.setName("InterestManager");
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								        loadJobThread.start();
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								    }
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								    public static boolean moveWorldObject(AbstractWorldObject awo, Vector3fImmutable location) {
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								        awo.setLoc(location);
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								        return true;
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								    }
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								    public static HashSet<AbstractWorldObject> getInRange(Vector3f loc, double r) {
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								        HashSet<AbstractWorldObject> outbound = new HashSet<>();
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								        return outbound;
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								    }
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								    public static HashSet<AbstractWorldObject> getObjectsInRangePartial(Vector3fImmutable loc, double r, int mask) {
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								        HashSet<AbstractWorldObject> outbound = new HashSet<>();
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								        float scale;
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								        if ((mask & MBServerStatics.MASK_STATIC) != 0)
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								            scale = WorldGrid.staticBucketScale;
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								        else
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								            scale = WorldGrid.dynamicBucketScale;
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								        int gridX = (int) Math.abs(loc.x * scale);
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								        int gridZ = (int) Math.abs(loc.z * scale);
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								        int bucketSize = (int) (r * scale) + 1;
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								        //start at top left most corner to scan.
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								        int startingX = gridX - bucketSize;
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								        int startingZ = gridZ + bucketSize;
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								        int limitX = Math.abs((int) (MBServerStatics.MAX_WORLD_WIDTH * scale));
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								        int limitZ = Math.abs((int) (MBServerStatics.MAX_WORLD_HEIGHT * scale)); //LimitZ is negative, remember to flip sign.
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								        if (startingX < 0)
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								            startingX = 0;
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								        if (startingZ < 0)
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								            startingZ = 0;
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								        if (startingX > limitX)
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								            startingX = limitX;
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								        if (startingZ > limitZ)
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								            startingZ = limitZ;
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								        int endX = startingX + (bucketSize * 2);
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								        int endZ = startingZ - (bucketSize * 2);
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								        if (endX < 0)
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								            endX = 0;
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								        if (endZ < 0)
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								            endZ = 0;
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								        if (endX > limitX)
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								            endX = limitX;
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								        if (endZ > limitZ)
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								            endZ = limitZ;
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								        int auditMob = 0;
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								        for (int x = startingX; x <= endX; x++) {
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								            for (int z = startingZ; z >= endZ; z--) {
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								                ConcurrentHashMap<Integer, AbstractWorldObject> gridMap;
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								                if ((MBServerStatics.MASK_STATIC & mask) != 0)
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								                    gridMap = WorldGrid.StaticGridMap[x][z];
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								                else
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								                    gridMap = WorldGrid.DynamicGridMap[x][z];
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								                for (AbstractWorldObject gridObject : gridMap.values()) {
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								                    if ((gridObject.getObjectTypeMask() & mask) == 0)
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								                        continue;
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								                    if (gridObject.getLoc().distanceSquared2D(loc) <= FastMath.sqr(r))
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								                        outbound.add(gridObject);
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								                }
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								            }
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								        }
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								        return outbound;
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								    }
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								    public static HashSet<AbstractWorldObject> getObjectsInRangePartialNecroPets(Vector3fImmutable loc, double r) {
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								        HashSet<AbstractWorldObject> outbound = new HashSet<>();
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								        return outbound;
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								    }
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								    public static HashSet<AbstractWorldObject> getObjectsInRangeContains(Vector3fImmutable loc, double r, int mask) {
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								        HashSet<AbstractWorldObject> outbound = getObjectsInRangePartial(loc, r, mask);
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								        return outbound;
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								    }
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								    public static HashSet<AbstractWorldObject> getObjectsInRangePartial(AbstractWorldObject awo, double range, int mask) {
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								        return getObjectsInRangePartial(awo.getLoc(), range, mask);
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								    }
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								    public static void InitializeGridObjects() {
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								        int dynamicWidth = (int) Math.abs(MBServerStatics.MAX_WORLD_WIDTH * WorldGrid.dynamicBucketScale);
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								        int dynamicHeight = (int) Math.abs(MBServerStatics.MAX_WORLD_HEIGHT * WorldGrid.dynamicBucketScale);
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								        int staticWidth = (int) Math.abs(MBServerStatics.MAX_WORLD_WIDTH * WorldGrid.staticBucketScale);
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								        int staticHeight = (int) Math.abs(MBServerStatics.MAX_WORLD_HEIGHT * WorldGrid.staticBucketScale);
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								        WorldGrid.DynamicGridMap = new ConcurrentHashMap[dynamicWidth + 1][dynamicHeight + 1];
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								        WorldGrid.StaticGridMap = new ConcurrentHashMap[staticWidth + 1][staticHeight + 1];
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								        //create new hash maps for each bucket
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								        for (int x = 0; x <= staticWidth; x++)
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								            for (int y = 0; y <= staticHeight; y++) {
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								                WorldGrid.StaticGridMap[x][y] = new ConcurrentHashMap<Integer, AbstractWorldObject>();
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								            }
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								        for (int x = 0; x <= dynamicWidth; x++)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            for (int y = 0; y <= dynamicHeight; y++) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                WorldGrid.DynamicGridMap[x][y] = new ConcurrentHashMap<Integer, AbstractWorldObject>();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    public static void RemoveWorldObject(AbstractWorldObject gridObject) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (gridObject == null)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        AbstractWorldObject.RemoveFromWorldGrid(gridObject);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    public static boolean addObject(AbstractWorldObject gridObject, float x, float z) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (gridObject == null)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            return false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (x > MBServerStatics.MAX_WORLD_WIDTH)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            return false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (z < MBServerStatics.MAX_WORLD_HEIGHT)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            return false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (x < 0)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            return false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (z > 0)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            return false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        int gridX;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        int gridZ;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (gridObject.getGridObjectType().equals(GridObjectType.STATIC)) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            gridX = Math.abs((int) (x * WorldGrid.staticBucketScale));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            gridZ = Math.abs((int) (z * WorldGrid.staticBucketScale));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        } else {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            gridX = Math.abs((int) (x * WorldGrid.dynamicBucketScale));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            gridZ = Math.abs((int) (z * WorldGrid.dynamicBucketScale));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        WorldGrid.RemoveWorldObject(gridObject);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return AbstractWorldObject.AddToWorldGrid(gridObject, gridX, gridZ);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    public static void unloadObject(AbstractWorldObject awo) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        UnloadObjectsMsg uom = new UnloadObjectsMsg();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        uom.addObject(awo);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        DispatchMessage.sendToAllInRange(awo, uom);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    public static void loadObject(AbstractWorldObject awo) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        LoadStructureMsg lsm;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        LoadCharacterMsg lcm;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        switch (awo.getObjectType()) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            case Building:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                lsm = new LoadStructureMsg();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                lsm.addObject((Building) awo);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                DispatchMessage.sendToAllInRange(awo, lsm);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                break;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            case NPC:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                lcm = new LoadCharacterMsg((NPC) awo, false);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                DispatchMessage.sendToAllInRange(awo, lcm);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                break;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            case Mob:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                lcm = new LoadCharacterMsg((Mob) awo, false);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                DispatchMessage.sendToAllInRange(awo, lcm);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                break;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            default:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                // *** Refactor: Log error?
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                break;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    public static void loadObject(AbstractWorldObject awo, ClientConnection origin) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        LoadStructureMsg lsm;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        LoadCharacterMsg lcm;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        switch (awo.getObjectType()) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            case Building:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                lsm = new LoadStructureMsg();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                lsm.addObject((Building) awo);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                DispatchMessage.sendToAllInRange(awo, lsm);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                break;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            case NPC:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                lcm = new LoadCharacterMsg((NPC) awo, false);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                DispatchMessage.sendToAllInRange(awo, lcm);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                break;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            case Mob:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                lcm = new LoadCharacterMsg((Mob) awo, false);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                DispatchMessage.sendToAllInRange(awo, lcm);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                break;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            case PlayerCharacter:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                lcm = new LoadCharacterMsg((PlayerCharacter) awo, false);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                DispatchMessage.sendToAllInRange(awo, lcm);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                break;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            default:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                // *** Refactor: Log error?
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                break;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    public static void unloadObject(AbstractWorldObject awo,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                    ClientConnection origin) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        UnloadObjectsMsg uom = new UnloadObjectsMsg();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        uom.addObject(awo);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        DispatchMessage.sendToAllInRange(awo, uom);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    public static void addObject(AbstractWorldObject awo, PlayerCharacter pc) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (pc == null || awo == null)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        ClientConnection origin = pc.getClientConnection();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (origin == null)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        loadObject(awo, origin);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    public static void removeObject(AbstractWorldObject awo, PlayerCharacter pc) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (pc == null || awo == null)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        ClientConnection origin = pc.getClientConnection();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (origin == null)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        unloadObject(awo, origin);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    public static void updateObject(AbstractWorldObject awo, PlayerCharacter pc) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (pc == null || awo == null)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        ClientConnection origin = pc.getClientConnection();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (origin == null)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        unloadObject(awo, origin);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        loadObject(awo, origin);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    public static void updateObject(AbstractWorldObject awo) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (awo == null)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        unloadObject(awo);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        loadObject(awo);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    /*
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     *
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    public static void removeObject(AbstractWorldObject awo) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (awo == null)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        unloadObject(awo);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 |