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								//      Magicbane Emulator Project © 2013 - 2022
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								//                www.magicbane.com
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								package  engine.devcmd.cmds ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								import  engine.Enum.GameObjectType ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								import  engine.devcmd.AbstractDevCmd ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								import  engine.gameManager.DbManager ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								import  engine.gameManager.SessionManager ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								import  engine.math.Vector3fImmutable ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								import  engine.objects.* ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								import  engine.server.MBServerStatics ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								import  java.util.concurrent.ThreadLocalRandom ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								public  class  GotoCmd  extends  AbstractDevCmd  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								    public  GotoCmd ( )  { 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        super ( "goto" ) ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    } 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								    @Override 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    protected  void  _doCmd ( PlayerCharacter  pc ,  String [ ]  words , 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                          AbstractGameObject  target )  { 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        Vector3fImmutable  loc  =  null ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        // Arg Count Check
  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        if  ( target  ! =  null  & &  words [ 0 ] . isEmpty ( ) )  { 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            AbstractWorldObject  targetAgo  =  ( AbstractWorldObject )  target ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            pc . teleport ( targetAgo . getLoc ( ) ) ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            return ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        } 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        if  ( words [ 0 ] . isEmpty ( ) )  { 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            this . sendUsage ( pc ) ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            return ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        } 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        if  ( words [ 0 ] . equalsIgnoreCase ( "playground" ) )  { 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( target  instanceof  AbstractCharacter )  { 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                loc  =  new  Vector3fImmutable ( 63276 ,  0 ,  - 54718 ) ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( loc  ! =  null ) 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                pc . teleport ( loc ) ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            return ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        } 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        if  ( words [ 0 ] . equalsIgnoreCase ( "coc" ) )  { 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( target  instanceof  AbstractCharacter )  { 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                loc  =  new  Vector3fImmutable ( 98561 . 656f ,  0 ,  - 13353 . 778f ) ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( loc  ! =  null ) 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                pc . teleport ( loc ) ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            return ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        } 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        String  cityName  =  "" ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        for  ( String  partial  :  words )  { 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            cityName  + =  partial  +  ' ' ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        } 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        cityName  =  cityName . substring ( 0 ,  cityName . length ( )  -  1 ) ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        for  ( AbstractGameObject  cityAgo  :  DbManager . getList ( GameObjectType . City ) )  { 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            City  city  =  ( City )  cityAgo ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( city  = =  null ) 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                continue ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( ! city . getCityName ( ) . equalsIgnoreCase ( cityName ) ) 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                continue ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            Zone  zone  =  city . getParent ( ) ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( zone  ! =  null )  { 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                if  ( zone . isNPCCity ( )  | |  zone . isPlayerCity ( ) ) 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    loc  =  Vector3fImmutable . getRandomPointOnCircle ( zone . getLoc ( ) ,  MBServerStatics . TREE_TELEPORT_RADIUS ) ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                else 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    loc  =  zone . getLoc ( ) ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                int  random  =  ThreadLocalRandom . current ( ) . nextInt ( 5 ) ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                if  ( random  = =  1 ) 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    break ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        } 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        if  ( loc  = =  null )  { 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            for  ( AbstractGameObject  zoneAgo  :  DbManager . getList ( GameObjectType . Zone ) )  { 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                Zone  zone  =  ( Zone )  zoneAgo ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                if  ( zone  = =  null ) 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    continue ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                if  ( ! zone . getName ( ) . equalsIgnoreCase ( cityName ) ) 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    continue ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                if  ( zone  ! =  null )  { 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    if  ( zone . isNPCCity ( )  | |  zone . isPlayerCity ( ) ) 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        loc  =  Vector3fImmutable . getRandomPointOnCircle ( zone . getLoc ( ) ,  MBServerStatics . TREE_TELEPORT_RADIUS ) ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    else 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        loc  =  zone . getLoc ( ) ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    int  random  =  ThreadLocalRandom . current ( ) . nextInt ( 5 ) ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    if  ( random  = =  1 ) 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        break ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        } 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        if  ( loc  = =  null  & &  words . length  = =  1 )  { 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            try  { 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                PlayerCharacter  pcDest  =  SessionManager 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        . getPlayerCharacterByLowerCaseName ( words [ 0 ] ) ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                if  ( pcDest  = =  null )  { 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    this . throwbackError ( pc ,  "Player or Zone not found by name: " 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            +  words [ 0 ] ) ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    this . throwbackInfo ( pc ,  "If you have spaces in the zone name, replace them with '_'" ) ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    return ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                if  ( pcDest . getCombinedName ( ) . equals ( pc . getCombinedName ( ) ) )  { 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    this 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                            . throwbackError ( pc , 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                    "Cannot goto yourself.  Well, you can, but you wont go anywhere." ) ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                    return ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                } 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                loc  =  pcDest . getLoc ( ) ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            }  catch  ( Exception  e )  { 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                this . throwbackError ( pc , 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        "An unknown exception occurred while attempting to goto a character named '" 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                +  words [ 0 ]  +  '\'' ) ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                return ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        } 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        if  ( loc  = =  null )  {  // lat lon mode
  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            if  ( words . length  ! =  2 )  { 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                throwbackError ( pc ,  this . getUsageString ( ) ) ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                return ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            float  lat  =  0 . 0f ,  lon  =  0 . 0f ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            String  latLong  =  '\''  +  words [ 0 ]  +  ", "  +  words [ 1 ]  +  '\'' ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            try  { 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                lat  =  Float . parseFloat ( words [ 0 ] ) ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                lon  =  Float . parseFloat ( words [ 1 ] ) ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                loc  =  new  Vector3fImmutable ( lat ,  0f ,  - lon ) ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            }  catch  ( NumberFormatException  e )  { 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                this . throwbackError ( pc ,  "Supplied LatLong: "  +  latLong 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        +  " failed to parse to Floats" ) ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                return ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            }  catch  ( Exception  e )  { 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                this . throwbackError ( pc , 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                        "An unknown exception occurred while attempting to goto LatLong of " 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                                +  latLong ) ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								                return ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            } 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        } 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        if  ( loc  ! =  null )  { 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								            pc . teleport ( loc ) ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        } 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    } 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    @Override 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    protected  String  _getHelpString ( )  { 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  "Alters your characters position TO 'lat' and 'long', or TO the position of 'characterName'.  This does not transport you BY 'lat' and 'long', but rather TO 'lat' and 'long' " ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    } 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    @Override 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    protected  String  _getUsageString ( )  { 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								        return  "'[ /goto lat lon] || [ /goto characterName] || [/goto zoneName  \replace spaces with `_`]`" ; 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    } 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								}