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					@ -14,6 +14,7 @@ import engine.gameManager.SessionManager; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.gameManager.SimulationManager; | 
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					import engine.gameManager.SimulationManager; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.objects.Bane; | 
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					import engine.objects.Bane; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.objects.PlayerCharacter; | 
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					import engine.objects.PlayerCharacter; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.objects.PlayerCombatStats; | 
				
			
			
		
	
		
		
			
				
					
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					import org.pmw.tinylog.Logger; | 
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					import org.pmw.tinylog.Logger; | 
				
			
			
		
	
		
		
			
				
					
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					public class UpdateThread implements Runnable { | 
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					public class UpdateThread implements Runnable { | 
				
			
			
		
	
	
		
		
			
				
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					@ -32,6 +33,17 @@ public class UpdateThread implements Runnable { | 
				
			
			
		
	
		
		
			
				
					
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					            for(PlayerCharacter player : SessionManager.getAllActivePlayerCharacters()){ | 
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					            for(PlayerCharacter player : SessionManager.getAllActivePlayerCharacters()){ | 
				
			
			
		
	
		
		
			
				
					
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					                if (player != null) { | 
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					                if (player != null) { | 
				
			
			
		
	
		
		
			
				
					
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					                    player.doRegen(); | 
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					                    player.doRegen(); | 
				
			
			
		
	
		
		
			
				
					
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					                    try { | 
				
			
			
		
	
		
		
			
				
					
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					                        if (player.isAlive() && player.isActive() && player.isEnteredWorld()) { | 
				
			
			
		
	
		
		
			
				
					
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					                            if (player.combatStats == null) { | 
				
			
			
		
	
		
		
			
				
					
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					                                player.combatStats = new PlayerCombatStats(player); | 
				
			
			
		
	
		
		
			
				
					
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					                            } | 
				
			
			
		
	
		
		
			
				
					
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					                            PlayerCombatStats cStats = player.combatStats; | 
				
			
			
		
	
		
		
			
				
					
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					                            cStats.update(); | 
				
			
			
		
	
		
		
			
				
					
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					                        } | 
				
			
			
		
	
		
		
			
				
					
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					                    }catch(Exception e){ | 
				
			
			
		
	
		
		
			
				
					
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					                    } | 
				
			
			
		
	
		
		
			
				
					
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					                } | 
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					                } | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					        } catch (Exception e) { | 
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					        } catch (Exception e) { | 
				
			
			
		
	
	
		
		
			
				
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