@ -14,6 +14,7 @@ import engine.gameManager.SessionManager;
				@@ -14,6 +14,7 @@ import engine.gameManager.SessionManager;
					 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					import  engine.gameManager.SimulationManager ;  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					import  engine.objects.Bane ;  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					import  engine.objects.PlayerCharacter ;  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					import  engine.objects.PlayerCombatStats ;  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					import  org.pmw.tinylog.Logger ;  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					public  class  UpdateThread  implements  Runnable  {  
				
			 
			
		
	
	
		
			
				
					
						
						
						
							
								 
							 
						
					 
				
				 
				 
				
					@ -32,6 +33,17 @@ public class UpdateThread implements Runnable {
				@@ -32,6 +33,17 @@ public class UpdateThread implements Runnable {
					 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            for ( PlayerCharacter  player  :  SessionManager . getAllActivePlayerCharacters ( ) ) {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                if  ( player  ! =  null )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    player . doRegen ( ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    try  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                        if  ( player . isAlive ( )  & &  player . isActive ( )  & &  player . isEnteredWorld ( ) )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                            if  ( player . combatStats  = =  null )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                                player . combatStats  =  new  PlayerCombatStats ( player ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                            }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                            PlayerCombatStats  cStats  =  player . combatStats ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                            cStats . update ( ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                        }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    } catch ( Exception  e ) {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        }  catch  ( Exception  e )  {