|  |  | @ -91,6 +91,8 @@ public class AttackCmdMsgHandler extends AbstractClientMsgHandler { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 playerCharacter.getTimers().get("Attack" + mbEnums.EquipSlotType.RHELD).cancelJob(); |  |  |  |                 playerCharacter.getTimers().get("Attack" + mbEnums.EquipSlotType.RHELD).cancelJob(); | 
			
		
	
		
		
			
				
					
					|  |  |  |                 addedDelay = ajR.getStopTime() - System.currentTimeMillis(); |  |  |  |                 addedDelay = ajR.getStopTime() - System.currentTimeMillis(); | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         }else{ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             return true; | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
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					|  |  |  |         if (playerCharacter.getTimers().containsKey("Attack" + mbEnums.EquipSlotType.LHELD)) { |  |  |  |         if (playerCharacter.getTimers().containsKey("Attack" + mbEnums.EquipSlotType.LHELD)) { | 
			
		
	
	
		
		
			
				
					|  |  | @ -99,6 +101,8 @@ public class AttackCmdMsgHandler extends AbstractClientMsgHandler { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 playerCharacter.getTimers().get("Attack" + mbEnums.EquipSlotType.LHELD).cancelJob(); |  |  |  |                 playerCharacter.getTimers().get("Attack" + mbEnums.EquipSlotType.LHELD).cancelJob(); | 
			
		
	
		
		
			
				
					
					|  |  |  |                 addedDelay = ajL.getStopTime() - System.currentTimeMillis(); |  |  |  |                 addedDelay = ajL.getStopTime() - System.currentTimeMillis(); | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         }else{ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             return true; | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
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					|  |  |  |         CombatManager.combatCycle(playerCharacter, target, addedDelay); |  |  |  |         CombatManager.combatCycle(playerCharacter, target, addedDelay); | 
			
		
	
	
		
		
			
				
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