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					@ -1503,9 +1503,9 @@ public enum CombatManager { | 
				
			
			
		
	
		
		
			
				
					
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					            ((AbstractCharacter) awo).getCharItemManager().damageRandomArmor(1); | 
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					            ((AbstractCharacter) awo).getCharItemManager().damageRandomArmor(1); | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    public static boolean LandHit(int C5, int D5){ | 
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					    public static boolean LandHit(int ATR, int DEF){ | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					        float chance = (C5-((C5+D5) * 0.315f)) / ((D5-((C5+D5) * 0.315f)) + (C5-((C5+D5) * 0.315f))); | 
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					        float chance = (ATR-((ATR+DEF) * 0.315f)) / ((DEF-((ATR+DEF) * 0.315f)) + (ATR-((ATR+DEF) * 0.315f))); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					        float convertedChance = chance * 100; | 
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					        float convertedChance = chance * 100; | 
				
			
			
		
	
		
		
			
				
					
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					        int roll = ThreadLocalRandom.current().nextInt(101); | 
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					        int roll = ThreadLocalRandom.current().nextInt(101); | 
				
			
			
		
	
	
		
		
			
				
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