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					@ -207,6 +207,8 @@ public class PlayerCombatStats { | 
				
			
			
		
	
		
		
			
				
					
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					            if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){ | 
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					            if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){ | 
				
			
			
		
	
		
		
			
				
					
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					                if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield()) | 
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					                if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield()) | 
				
			
			
		
	
		
		
			
				
					
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					                    this.atrHandOne = 0.0f; | 
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					                    this.atrHandOne = 0.0f; | 
				
			
			
		
	
		
		
			
				
					
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					            }else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){ | 
				
			
			
		
	
		
		
			
				
					
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					                this.atrHandTwo = 0.0f; | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					    } //perfect DO NOT TOUCH
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					    } //perfect DO NOT TOUCH
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					@ -267,6 +269,8 @@ public class PlayerCombatStats { | 
				
			
			
		
	
		
		
			
				
					
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					            if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){ | 
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					            if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){ | 
				
			
			
		
	
		
		
			
				
					
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					                if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield()) | 
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					                if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield()) | 
				
			
			
		
	
		
		
			
				
					
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					                    this.minDamageHandOne = 0; | 
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					                    this.minDamageHandOne = 0; | 
				
			
			
		
	
		
		
			
				
					
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					            }else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){ | 
				
			
			
		
	
		
		
			
				
					
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					                this.minDamageHandTwo = 0; | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
	
		
		
			
				
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					@ -330,6 +334,8 @@ public class PlayerCombatStats { | 
				
			
			
		
	
		
		
			
				
					
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					            if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){ | 
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					            if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){ | 
				
			
			
		
	
		
		
			
				
					
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					                if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield()) | 
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					                if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield()) | 
				
			
			
		
	
		
		
			
				
					
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					                    this.maxDamageHandOne = 0; | 
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					                    this.maxDamageHandOne = 0; | 
				
			
			
		
	
		
		
			
				
					
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					            }else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){ | 
				
			
			
		
	
		
		
			
				
					
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					                this.maxDamageHandTwo = 0; | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
	
		
		
			
				
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					@ -351,9 +357,10 @@ public class PlayerCombatStats { | 
				
			
			
		
	
		
		
			
				
					
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					            for(Effect eff : weapon.effects.values()){ | 
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					            for(Effect eff : weapon.effects.values()){ | 
				
			
			
		
	
		
		
			
				
					
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					                for(AbstractEffectModifier mod : eff.getEffectModifiers()){ | 
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					                for(AbstractEffectModifier mod : eff.getEffectModifiers()){ | 
				
			
			
		
	
		
		
			
				
					
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					                    if(mod.modType.equals(Enum.ModType.WeaponSpeed) || mod.modType.equals(Enum.ModType.AttackDelay)){ | 
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					                    if(mod.modType.equals(Enum.ModType.WeaponSpeed) || mod.modType.equals(Enum.ModType.AttackDelay)){ | 
				
			
			
		
	
		
		
			
				
					
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					                        float percent = mod.getPercentMod() * 0.01f; | 
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					                        float percent = mod.getPercentMod(); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					                        speed *= 1 + (mod.getPercentMod() * 0.01f); | 
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					                        int trains = eff.getTrains(); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					                        weaponSpecificValues += (mod.getPercentMod() * 0.01f); | 
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					                        float modValue = percent + (trains * mod.getRamp()); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
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					                        weaponSpecificValues += modValue * 0.01f; | 
				
			
			
		
	
		
		
			
				
					
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					                    } | 
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					                    } | 
				
			
			
		
	
		
		
			
				
					
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					                } | 
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					                } | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
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					            } | 
				
			
			
		
	
	
		
		
			
				
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					@ -376,8 +383,8 @@ public class PlayerCombatStats { | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        float bonusValues = 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.AttackDelay,Enum.SourceType.None);//1.0f;
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					        float bonusValues = 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.AttackDelay,Enum.SourceType.None);//1.0f;
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					        speed *= 1 + weaponSpecificValues; | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        bonusValues -= (stanceValue + weaponSpecificValues); // take away stance modifier from alac bonus values
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					        bonusValues -= stanceValue; // take away stance modifier from alac bonus values
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					        speed *= 1 + stanceValue; // apply stance bonus
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					        speed *= 1 + stanceValue; // apply stance bonus
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					        speed *= bonusValues; // apply alac bonuses without stance mod
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					        speed *= bonusValues; // apply alac bonuses without stance mod
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					@ -391,6 +398,8 @@ public class PlayerCombatStats { | 
				
			
			
		
	
		
		
			
				
					
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					            if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){ | 
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					            if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){ | 
				
			
			
		
	
		
		
			
				
					
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					                if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield()) | 
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					                if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield()) | 
				
			
			
		
	
		
		
			
				
					
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					                    this.attackSpeedHandOne = 0.0f; | 
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					                    this.attackSpeedHandOne = 0.0f; | 
				
			
			
		
	
		
		
			
				
					
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					            }else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){ | 
				
			
			
		
	
		
		
			
				
					
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					                this.attackSpeedHandTwo = 0.0f; | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
	
		
		
			
				
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					@ -419,6 +428,8 @@ public class PlayerCombatStats { | 
				
			
			
		
	
		
		
			
				
					
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					            if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){ | 
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					            if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){ | 
				
			
			
		
	
		
		
			
				
					
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					                if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield()) | 
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					                if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield()) | 
				
			
			
		
	
		
		
			
				
					
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					                    this.rangeHandOne = 0.0f; | 
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					                    this.rangeHandOne = 0.0f; | 
				
			
			
		
	
		
		
			
				
					
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					            }else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){ | 
				
			
			
		
	
		
		
			
				
					
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					                this.rangeHandTwo = 0.0f; | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
	
		
		
			
				
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