|  |  |  | @ -264,6 +264,22 @@ public enum CombatManager {@@ -264,6 +264,22 @@ public enum CombatManager { | 
			
		
	
		
			
				
					|  |  |  |  |                 atr = attacker.atrHandTwo; | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
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					|  |  |  |  |             //apply weapon powers before early exit for miss or passives
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					|  |  |  |  |             DeferredPowerJob dpj = null; | 
			
		
	
		
			
				
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					|  |  |  |  |             if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) { | 
			
		
	
		
			
				
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					|  |  |  |  |                 dpj = ((PlayerCharacter) attacker).getWeaponPower(); | 
			
		
	
		
			
				
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					|  |  |  |  |                 if (dpj != null) { | 
			
		
	
		
			
				
					|  |  |  |  |                     dpj.attack(target, attackRange); | 
			
		
	
		
			
				
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					|  |  |  |  |                     if (dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518)) | 
			
		
	
		
			
				
					|  |  |  |  |                         ((PlayerCharacter) attacker).setWeaponPower(dpj); | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
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					|  |  |  |  |             int def = 0; | 
			
		
	
		
			
				
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					|  |  |  |  |             if (AbstractCharacter.IsAbstractCharacter(target)) | 
			
		
	
	
		
			
				
					|  |  |  | @ -446,20 +462,6 @@ public enum CombatManager {@@ -446,20 +462,6 @@ public enum CombatManager { | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
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					|  |  |  |  |         DeferredPowerJob dpj = null; | 
			
		
	
		
			
				
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					|  |  |  |  |         if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) { | 
			
		
	
		
			
				
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					|  |  |  |  |             dpj = ((PlayerCharacter) attacker).getWeaponPower(); | 
			
		
	
		
			
				
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					|  |  |  |  |             if (dpj != null) { | 
			
		
	
		
			
				
					|  |  |  |  |                 dpj.attack(target, attackRange); | 
			
		
	
		
			
				
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					|  |  |  |  |                 if (dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518)) | 
			
		
	
		
			
				
					|  |  |  |  |                     ((PlayerCharacter) attacker).setWeaponPower(dpj); | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
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					|  |  |  |  |         //set auto attack job
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					|  |  |  |  |         setAutoAttackJob(attacker, slot, delay); | 
			
		
	
		
			
				
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					|  |  |  | @ -537,7 +539,7 @@ public enum CombatManager {@@ -537,7 +539,7 @@ public enum CombatManager { | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
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					|  |  |  |  |         //Item has no equipment slots and should not try to return an animation, return default instead
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					|  |  |  |  |         if(wb.item_eq_slots_or == null || wb.item_eq_slots_or.size() == 0){ | 
			
		
	
		
			
				
					|  |  |  |  |         if(wb.item_eq_slots_or == null || wb.item_eq_slots_or.isEmpty()){ | 
			
		
	
		
			
				
					|  |  |  |  |             return 75; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
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