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					@ -290,12 +290,15 @@ public class PlayerCombatStats {
				@@ -290,12 +290,15 @@ public class PlayerCombatStats {
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					        //Weapon Max DMG = BaseDMG * (0.0124*Primary Stat + 0.118*(Primary Stat -0.75)^0.5
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					        // + 0.0022*Secondary Stat + 0.028*(Secondary Stat-0.75)^0.5 + 0.0075*(Weapon Skill + Weapon Mastery))
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					        Item weapon; | 
				
			
			
		
	
		
			
				
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					        float specialDex = this.owner.statDexBase; | 
				
			
			
		
	
		
			
				
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					        specialDex += this.owner.bonuses.getFloat(Enum.ModType.Attr, Enum.SourceType.Dexterity); | 
				
			
			
		
	
		
			
				
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					        double baseDMG = 5; | 
				
			
			
		
	
		
			
				
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					        int primaryStat = getDexAfterPenalty(this.owner); | 
				
			
			
		
	
		
			
				
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					        int secondaryStat = this.owner.statStrCurrent; | 
				
			
			
		
	
		
			
				
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					        double weaponSkill = 5; | 
				
			
			
		
	
		
			
				
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					        double weaponMastery = 5; | 
				
			
			
		
	
		
			
				
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					        if (mainHand) { | 
				
			
			
		
	
		
			
				
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					            weapon = this.owner.charItemManager.getEquipped(1); | 
				
			
			
		
	
		
			
				
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					        } else { | 
				
			
			
		
	
	
		
			
				
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