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					package engine.objects; | 
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					package engine.objects; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.Enum.ItemContainerType; | 
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					import engine.Enum.ItemType; | 
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					import engine.Enum.OwnerType; | 
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					import engine.gameManager.DbManager; | 
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					import engine.server.MBServerStatics; | 
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					import engine.server.MBServerStatics; | 
				
			
			
		
	
		
		
			
				
					
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					import org.pmw.tinylog.Logger; | 
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					import java.util.ArrayList; | 
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					import java.util.HashMap; | 
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					import java.util.HashMap; | 
				
			
			
		
	
		
		
			
				
					
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					import java.util.concurrent.ConcurrentHashMap; | 
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					import java.util.concurrent.ConcurrentHashMap; | 
				
			
			
		
	
		
		
			
				
					
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					import java.util.concurrent.ThreadLocalRandom; | 
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					public class LootTable { | 
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					public class LootTable { | 
				
			
			
		
	
		
		
			
				
					
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					| 
						
							
								
							
						
						
							
								
							
						
						
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					@ -124,377 +117,6 @@ public class LootTable { | 
				
			
			
		
	
		
		
			
				
					
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					        return modTypeTable; | 
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					        return modTypeTable; | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    public static int gaussianLevel(int level) { | 
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					        int ret = -76; | 
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					        while (ret < -75 || ret > 75) { | 
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					            ret = (int) (ThreadLocalRandom.current().nextGaussian() * 75); | 
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					        } | 
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					        return (level * 5) + ret; | 
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					    } | 
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					    public static Item CreateGamblerItem(Item item, PlayerCharacter gambler) { | 
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					        if (item == null) | 
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					            return null; | 
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					        int groupID = 0; | 
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					        switch (item.getItemBase().getUUID()) { | 
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					            case 971050: //Wrapped Axe
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					                groupID = 3000; | 
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					                break; | 
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					            case 971051://Wrapped Great Axe
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					                groupID = 3005; | 
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					                break; | 
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					            case 971052://Wrapped Throwing Axe
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					                groupID = 3010; | 
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					                break; | 
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					            case 971053://	Wrapped Bow
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					                groupID = 3015; | 
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					                break; | 
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					            case 971054://Wrapped Crossbow
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					                groupID = 3020; | 
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					                break; | 
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					            case 971055:    //Wrapped Dagger
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					                groupID = 3025; | 
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					                break; | 
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					            case 971056:    //	Wrapped Throwing Dagger
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					                groupID = 3030; | 
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					                break; | 
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					            case 971057:    //	Wrapped Hammer
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					                groupID = 3035; | 
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					                break; | 
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					            case 971058://			Wrapped Great Hammer
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					                groupID = 3040; | 
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					                break; | 
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					            case 971059://			Wrapped Throwing Hammer
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					                groupID = 3045; | 
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					                break; | 
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					            case 971060://			Wrapped Polearm
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					                groupID = 3050; | 
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					                break; | 
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					            case 971061://			Wrapped Spear
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					                groupID = 3055; | 
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					                break; | 
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					            case 971062://			Wrapped Staff
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					                groupID = 3060; | 
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					                break; | 
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					            case 971063://			Wrapped Sword
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					                groupID = 3065; | 
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					                break; | 
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					            case 971064://			Wrapped Great Sword
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					                groupID = 3070; | 
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					                break; | 
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					            case 971065://			Wrapped Unarmed Weapon
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					                groupID = 3075; | 
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					                break; | 
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					            case 971066://			Wrapped Cloth Armor
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					                groupID = 3100; | 
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					                break; | 
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					            case 971067://			Wrapped Light Armor
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					                groupID = 3105; | 
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					                break; | 
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					            case 971068://			Wrapped Medium Armor
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					                groupID = 3110; | 
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					                break; | 
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					            case 971069://			Wrapped Heavy Armor
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					                groupID = 3115; | 
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					                break; | 
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					            case 971070://			Wrapped Rune
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					                groupID = 3200; | 
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					                break; | 
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					            case 971071://			Wrapped City Improvement
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					                groupID = 3210; | 
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					                break; | 
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					        } | 
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					        //couldnt find group
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					        if (groupID == 0) | 
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					            return null; | 
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					        LootTable lootGroup = LootTable.genTables.get(groupID); | 
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					        if (lootGroup == null) | 
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					            return null; | 
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					        float calculatedMobLevel; | 
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					        int minSpawn; | 
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					        int maxSpawn; | 
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					        int spawnQuanity = 0; | 
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					        int subTableID; | 
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					        String modifierPrefix = ""; | 
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					        String modifierSuffix = ""; | 
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					        // Lookup Table Variables
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					        LootTable lootTable; | 
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					        LootRow lootRow; | 
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					        LootRow groupRow = null; | 
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					        LootTable modTable; | 
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					        LootTable modGroup; | 
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					        LootRow modRow = null; | 
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					        // Used for actual generation of items
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					        int itemBaseUUID; | 
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					        ItemBase itemBase = null; | 
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					        int roll = ThreadLocalRandom.current().nextInt(100) + 1; //Does not return Max, but does return min?
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					        groupRow = lootGroup.getLootRow(roll); | 
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					        lootTable = LootTable.itemTables.get(groupRow.getValueOne()); | 
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					        roll = ThreadLocalRandom.current().nextInt(100) + 1; | 
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					        lootRow = lootTable.getLootRow(roll + 220); //get the item row from the bell's curve of level +-15
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					        if (lootRow == null) | 
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					            return null; //no item found for roll
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					        itemBaseUUID = lootRow.getValueOne(); | 
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					        if (lootRow.getValueOne() == 0) | 
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					            return null; | 
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					        //handle quantities > 1 for resource drops
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					        minSpawn = lootRow.getValueTwo(); | 
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					        maxSpawn = lootRow.getValueThree(); | 
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					        // spawnQuanity between minspawn (inclusive) and maxspawn (inclusive)
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					        if (maxSpawn > 1) | 
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					            spawnQuanity = ThreadLocalRandom.current().nextInt((maxSpawn + 1 - minSpawn)) + minSpawn; | 
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					        //get modifierPrefix
 | 
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					        calculatedMobLevel = 49; | 
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					        int chanceMod = ThreadLocalRandom.current().nextInt(100) + 1; | 
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					        if (chanceMod < 25) { | 
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					            modGroup = LootTable.modTypeTables.get(groupRow.getValueTwo()); | 
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					            if (modGroup != null) { | 
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					                for (int a = 0; a < 10; a++) { | 
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					                    roll = ThreadLocalRandom.current().nextInt(100) + 1; | 
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					                    modRow = modGroup.getLootRow(roll); | 
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					                    if (modRow != null) | 
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					                        break; | 
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					                } | 
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					                if (modRow != null) { | 
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					                    subTableID = modRow.getValueOne(); | 
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					                    if (LootTable.modTables.containsKey(subTableID)) { | 
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					                        modTable = LootTable.modTables.get(subTableID); | 
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					                        roll = gaussianLevel((int) calculatedMobLevel); | 
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					                        if (roll < modTable.minRoll) | 
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					                            roll = (int) modTable.minRoll; | 
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					                        if (roll > modTable.maxRoll) | 
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					                            roll = (int) modTable.maxRoll; | 
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					                        modRow = modTable.getLootRow(roll); | 
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					                        if (modRow != null) | 
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					                            modifierPrefix = modRow.getAction(); | 
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					                    } | 
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					                } | 
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					            } | 
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					        } else if (chanceMod < 50) { | 
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					            modGroup = LootTable.modTypeTables.get(groupRow.getValueThree()); | 
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					            if (modGroup != null) { | 
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					                for (int a = 0; a < 10; a++) { | 
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					                    roll = ThreadLocalRandom.current().nextInt(100) + 1; | 
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					                    modRow = modGroup.getLootRow(roll); | 
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					                    if (modRow != null) | 
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					                        break; | 
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					                } | 
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					                if (modRow != null) { | 
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					                    subTableID = modRow.getValueOne(); | 
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					                    if (LootTable.modTables.containsKey(subTableID)) { | 
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					                        modTable = LootTable.modTables.get(subTableID); | 
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					 | 
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					 | 
					                        roll = gaussianLevel((int) calculatedMobLevel); | 
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					                        if (roll < modTable.minRoll) | 
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					                            roll = (int) modTable.minRoll; | 
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					                        if (roll > modTable.maxRoll) | 
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					                            roll = (int) modTable.maxRoll; | 
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					                        modRow = modTable.getLootRow(roll); | 
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					                        if (modRow == null) | 
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					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
					                            modRow = modTable.getLootRow((int) ((modTable.minRoll + modTable.maxRoll) * .05f)); | 
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					                        if (modRow != null) | 
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					 | 
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					 | 
					                            modifierSuffix = modRow.getAction(); | 
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					                    } | 
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					                } | 
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					            } | 
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					        } else { | 
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					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
					            modGroup = LootTable.modTypeTables.get(groupRow.getValueTwo()); | 
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 | 
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					 | 
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					 | 
					            if (modGroup != null) { | 
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 | 
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					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
					                for (int a = 0; a < 10; a++) { | 
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					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                    roll = ThreadLocalRandom.current().nextInt(100) + 1; | 
					 | 
					 | 
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					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                    modRow = modGroup.getLootRow(roll); | 
					 | 
					 | 
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					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                    if (modRow != null) | 
					 | 
					 | 
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					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					                        break; | 
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					                } | 
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 | 
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					 | 
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					 | 
					                if (modRow != null) { | 
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 | 
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					 | 
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					 | 
					                    subTableID = modRow.getValueOne(); | 
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					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                    if (LootTable.modTables.containsKey(subTableID)) { | 
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					 | 
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 | 
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					 | 
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					 | 
					                        modTable = LootTable.modTables.get(subTableID); | 
					 | 
					 | 
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					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                        roll = gaussianLevel((int) calculatedMobLevel); | 
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					 | 
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					 | 
					                        if (roll < modTable.minRoll) | 
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					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
					                            roll = (int) modTable.minRoll; | 
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 | 
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					 | 
					 | 
					 | 
					                        if (roll > modTable.maxRoll) | 
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					 | 
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					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                            roll = (int) modTable.maxRoll; | 
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					 | 
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 | 
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					 | 
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					 | 
					                        modRow = modTable.getLootRow(roll); | 
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					 | 
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 | 
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					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                        if (modRow == null) | 
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					 | 
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					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                            modRow = modTable.getLootRow((int) ((modTable.minRoll + modTable.maxRoll) * .05f)); | 
					 | 
					 | 
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					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
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 | 
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					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                        if (modRow != null) | 
					 | 
					 | 
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					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                            modifierPrefix = modRow.getAction(); | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                    } | 
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					 | 
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					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                } | 
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					 | 
					 | 
					 | 
					            } | 
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					 | 
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 | 
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					 | 
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					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            //get modifierSuffix
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            modGroup = LootTable.modTypeTables.get(groupRow.getValueThree()); | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            if (modGroup != null) { | 
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					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                for (int a = 0; a < 10; a++) { | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                    roll = ThreadLocalRandom.current().nextInt(100) + 1; | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                    modRow = modGroup.getLootRow(roll); | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                    if (modRow != null) | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                        break; | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                } | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                if (modRow != null) { | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                    subTableID = modRow.getValueOne(); | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                    if (LootTable.modTables.containsKey(subTableID)) { | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                        modTable = LootTable.modTables.get(subTableID); | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                        roll = gaussianLevel((int) calculatedMobLevel); | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                        if (roll < modTable.minRoll) | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                            roll = (int) modTable.minRoll; | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                        if (roll > modTable.maxRoll) | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                            roll = (int) modTable.maxRoll; | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                        modRow = modTable.getLootRow(roll); | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                        if (modRow == null) | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                            modRow = modTable.getLootRow((int) ((modTable.minRoll + modTable.maxRoll) * .05f)); | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                        if (modRow != null) | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                            modifierSuffix = modRow.getAction(); | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                    } | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                } | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            } | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        } | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        itemBase = ItemBase.getItemBase(itemBaseUUID); | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        byte charges = (byte) itemBase.getNumCharges(); | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        short dur = (short) itemBase.getDurability(); | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        short weight = itemBase.getWeight(); | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
					        if (!gambler.getCharItemManager().hasRoomInventory(weight)) | 
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					            return null; | 
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					        Item gambledItem = new Item(itemBase, gambler.getObjectUUID(), | 
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					                OwnerType.PlayerCharacter, charges, charges, dur, dur, | 
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					                true, false, ItemContainerType.INVENTORY, (byte) 0, | 
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					                new ArrayList<>(), ""); | 
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					        if (spawnQuanity == 0 && itemBase.getType().equals(ItemType.RESOURCE)) | 
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					            spawnQuanity = 1; | 
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					        if (spawnQuanity > 0) | 
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					            item.setNumOfItems(spawnQuanity); | 
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					        try { | 
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					            gambledItem = DbManager.ItemQueries.ADD_ITEM(gambledItem); | 
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					        } catch (Exception e) { | 
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					            Logger.error(e); | 
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					        } | 
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					        if (gambledItem == null) | 
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					            return null; | 
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					        if (!modifierPrefix.isEmpty()) | 
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					            gambledItem.addPermanentEnchantment(modifierPrefix, 0); | 
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					        if (!modifierSuffix.isEmpty()) | 
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					            gambledItem.addPermanentEnchantment(modifierSuffix, 0); | 
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					        //add item to inventory
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					        gambler.getCharItemManager().addItemToInventory(gambledItem); | 
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					        gambler.getCharItemManager().updateInventory(); | 
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					        return gambledItem; | 
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					    } | 
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					    public void addRow(float min, float max, int valueOne, int valueTwo, int valueThree, String action) { | 
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					        //hackey way to set the minimum roll for SHIAT!
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					        if (min < this.minRoll) | 
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					            this.minRoll = min; | 
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					        if (max > this.maxRoll) | 
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					            this.maxRoll = max; | 
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					        int minInt = (int) min; | 
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					        int maxInt = (int) max; | 
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					        //Round up min
 | 
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					        if (minInt != min) | 
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					            min = minInt + 1; | 
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					        //Round down max;
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					        if (maxInt != max) | 
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					            max = maxInt; | 
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					 | 
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					 | 
					        LootRow lootRow = new LootRow(valueOne, valueTwo, valueThree, action); | 
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					 | 
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					 | 
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					        for (int i = (int) min; i <= max; i++) | 
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					 | 
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					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            lootTable.put(i, lootRow); | 
					 | 
					 | 
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					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
					    } | 
					 | 
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					 | 
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					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    public LootRow getLootRow(int probability) { | 
					 | 
					 | 
					 | 
					    public LootRow getLootRow(int probability) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (lootTable.containsKey(probability)) | 
					 | 
					 | 
					 | 
					        if (lootTable.containsKey(probability)) | 
				
			
			
		
	
	
		
		
			
				
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