siege asset placement reliant on attcker/defender maximums

This commit is contained in:
2023-01-14 11:57:30 -06:00
parent 90335355b7
commit 325c8b8254
@@ -23,6 +23,7 @@ import engine.objects.*;
import engine.server.MBServerStatics;
import org.joda.time.DateTime;
import org.pmw.tinylog.Logger;
import sun.util.calendar.ZoneInfo;
import java.time.LocalDateTime;
import java.util.ArrayList;
@@ -122,7 +123,6 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
}
// Let's now attempt to place the building
buildingCreated = false;
// Many buildings have particular validation and
@@ -394,12 +394,11 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
return true;
// If there is an bane placed, we protect 2x the stone rank's worth of attacker assets
// and 1x the tree rank's worth of assets automatically
HashSet<AbstractWorldObject> awoList = WorldGrid.getObjectsInRangePartial(serverCity, 1000, MBServerStatics.MASK_BUILDING);
for (AbstractWorldObject awo : awoList) {
Building building = (Building)awo;
@@ -426,28 +425,44 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
if (building.getGuild().equals(serverCity.getGuild()))
numDefenderBuildings++;
else
if (building.getGuild().equals(serverCity.getBane().getOwner().getGuild()))
else if (building.getGuild().equals(serverCity.getBane().getOwner().getGuild()))
numAttackerBuildings++;
// Validate bane limits on siege assets
//if (serverCity.getBane() != null)
// if ((player.getGuild().equals(serverCity.getBane().getOwner().getGuild())) &&
// (numAttackerBuildings >= serverCity.getBane().getStone().getRank() * 2)) {
// return true;
// }
}
// Validate bane limits on siege assets
if (serverCity.getBane() != null)
if ((player.getGuild().equals(serverCity.getBane().getOwner().getGuild())) &&
(numAttackerBuildings >= serverCity.getBane().getStone().getRank() * 2)) {
//if ((player.getGuild().equals(serverCity.getGuild())) &&
// (numDefenderBuildings >= serverCity.getTOL().getRank())) {
// return true;
//}
int maxAttackerAssets = serverCity.getBane().getStone().getRank() * 2;
int maxDefenderAssets = serverCity.getRank();
if(player.getGuild() == serverCity.getGuild()){
//defender attempting to place asset
if(numDefenderBuildings == maxDefenderAssets){
return true;
}
}
else if(player.getGuild() == serverCity.getBane().getStone().getGuild()){
//attacker attempting to place asset
if(numAttackerBuildings == maxAttackerAssets){
return true;
}
}
else{
//third party attempting to place asset, early exit
return true;
}
if ((player.getGuild().equals(serverCity.getGuild())) &&
(numDefenderBuildings >= serverCity.getTOL().getRank())) {
return true;
}
// passes validation: can assign auto-protection to war asset
if (serverCity.getBane() != null)