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					@ -707,43 +707,31 @@ public class PlayerCombatStats {
				@@ -707,43 +707,31 @@ public class PlayerCombatStats {
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					            CharacterSkill skill = pc.skills.get(skillName); | 
				
			
			
		
	
		
			
				
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					            SkillsBase skillsBase = skill.getSkillsBase(); | 
				
			
			
		
	
		
			
				
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					            float Strength = ((pc.statStrBase / (skillsBase.getStrMod() * 0.1f)) * (skillsBase.getStrMod() * 0.1f)); | 
				
			
			
		
	
		
			
				
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					            float Dexterity = ((pc.statDexBase / (skillsBase.getDexMod() * 0.1f)) * (skillsBase.getDexMod() * 0.1f)); | 
				
			
			
		
	
		
			
				
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					            float Intelligence = ((pc.statIntBase / (skillsBase.getIntMod() * 0.1f)) * (skillsBase.getIntMod() * 0.1f)); | 
				
			
			
		
	
		
			
				
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					            float Constitution = ((pc.statConBase / (skillsBase.getConMod() * 0.1f)) * (skillsBase.getConMod() * 0.1f)); | 
				
			
			
		
	
		
			
				
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					            float Spirit = ((pc.statSpiBase / (skillsBase.getSpiMod() * 0.1f)) * (skillsBase.getSpiMod() * 0.1f)); | 
				
			
			
		
	
		
			
				
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					            float statMod = 0; | 
				
			
			
		
	
		
			
				
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					            if (skillsBase.getStrMod() > 0) { | 
				
			
			
		
	
		
			
				
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					                float strengthModPercent = (float) skillsBase.getStrMod() * .01f; | 
				
			
			
		
	
		
			
				
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					                strengthModPercent *= Strength * .01f + .6f; | 
				
			
			
		
	
		
			
				
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					                statMod += strengthModPercent; | 
				
			
			
		
	
		
			
				
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					            float statmod = 0; | 
				
			
			
		
	
		
			
				
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					            statmod += pc.statStrBase * (skillsBase.getStrMod() * 0.01f); | 
				
			
			
		
	
		
			
				
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					            statmod += pc.statDexBase * (skillsBase.getDexMod() * 0.01f); | 
				
			
			
		
	
		
			
				
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					            statmod += pc.statConBase * (skillsBase.getConMod() * 0.01f); | 
				
			
			
		
	
		
			
				
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					            statmod += pc.statIntBase * (skillsBase.getIntMod() * 0.01f); | 
				
			
			
		
	
		
			
				
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					            statmod += pc.statSpiBase * (skillsBase.getSpiMod() * 0.01f); | 
				
			
			
		
	
		
			
				
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					            float base = CharacterSkill.baseSkillValues[Math.round(statmod)]; | 
				
			
			
		
	
		
			
				
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					            int amount; | 
				
			
			
		
	
		
			
				
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					            int trains = skill.getNumTrains(); | 
				
			
			
		
	
		
			
				
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					            if (trains < 10) | 
				
			
			
		
	
		
			
				
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					                amount = (trains * 2); | 
				
			
			
		
	
		
			
				
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					            else if (trains < 90) | 
				
			
			
		
	
		
			
				
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					                amount = 10 + trains; | 
				
			
			
		
	
		
			
				
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					            else if (trains < 134) | 
				
			
			
		
	
		
			
				
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					                amount = 100 + ((trains - 90) / 2); | 
				
			
			
		
	
		
			
				
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					            else | 
				
			
			
		
	
		
			
				
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					                amount = 122 + ((trains - 134) / 3); | 
				
			
			
		
	
		
			
				
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					            if(pc.bonuses != null){ | 
				
			
			
		
	
		
			
				
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					                amount += pc.bonuses.getSkillBonus(skillsBase.sourceType); | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					            if (skillsBase.getDexMod() > 0) { | 
				
			
			
		
	
		
			
				
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					                float dexModPercent = (float) skillsBase.getDexMod() * .01f; | 
				
			
			
		
	
		
			
				
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					                dexModPercent *= Dexterity * .01f + .6f; | 
				
			
			
		
	
		
			
				
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					                statMod += dexModPercent; | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					            if (skillsBase.getConMod() > 0) { | 
				
			
			
		
	
		
			
				
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					                float conModPercent = (float) skillsBase.getConMod() * .01f; | 
				
			
			
		
	
		
			
				
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					                conModPercent *= Constitution * .01f + .6f; | 
				
			
			
		
	
		
			
				
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					                statMod += conModPercent; | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					            if (skillsBase.getIntMod() > 0) { | 
				
			
			
		
	
		
			
				
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					                float intModPercent = (float) skillsBase.getIntMod() * .01f; | 
				
			
			
		
	
		
			
				
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					                intModPercent *= Intelligence * .01f + .6f; | 
				
			
			
		
	
		
			
				
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					                statMod += intModPercent; | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					            if (skillsBase.getSpiMod() > 0) { | 
				
			
			
		
	
		
			
				
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					                float spiModPercent = (float) skillsBase.getSpiMod() * .01f; | 
				
			
			
		
	
		
			
				
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					                spiModPercent *= Spirit * .01f + .6f; | 
				
			
			
		
	
		
			
				
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					                statMod += spiModPercent; | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					            statMod = (float) (Math.pow(statMod, 1.5f) * 15f); | 
				
			
			
		
	
		
			
				
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					            return Math.round(statMod + skill.calculateAmountAfterTrains()); | 
				
			
			
		
	
		
			
				
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					            return Math.round(base + amount); | 
				
			
			
		
	
		
			
				
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					        }else { | 
				
			
			
		
	
		
			
				
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					            return 0; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
	
		
			
				
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