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					@ -569,4 +569,40 @@ public class PlayerCombatStats { | 
				
			
			
		
	
		
		
			
				
					
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					        this.defense = Math.round(defense); | 
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					        this.defense = Math.round(defense); | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    public static float calculateModifiedSkill(String skillName, PlayerCharacter pc, int baseSkill) { | 
				
			
			
		
	
		
		
			
				
					
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					        // Define the contribution percentages for intelligence and strength
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					        CharacterSkill skill = null; | 
				
			
			
		
	
		
		
			
				
					
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					        if (pc.skills.containsKey(skillName)) { | 
				
			
			
		
	
		
		
			
				
					
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					            skill = pc.skills.get(skillName); | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        SkillsBase skillBase = skill.getSkillsBase(); | 
				
			
			
		
	
		
		
			
				
					
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					        if(skillBase == null) | 
				
			
			
		
	
		
		
			
				
					
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					            return 0; | 
				
			
			
		
	
		
		
			
				
					
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					        float strMod = skillBase.getStrMod(); | 
				
			
			
		
	
		
		
			
				
					
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					        float dexMod = skillBase.getDexMod(); | 
				
			
			
		
	
		
		
			
				
					
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					        float conMod = skillBase.getConMod(); | 
				
			
			
		
	
		
		
			
				
					
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					        float intMod = skillBase.getIntMod(); | 
				
			
			
		
	
		
		
			
				
					
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					        float spiMod = skillBase.getSpiMod(); | 
				
			
			
		
	
		
		
			
				
					
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					        float totalMod = strMod + dexMod + conMod + intMod + spiMod; | 
				
			
			
		
	
		
		
			
				
					
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					        // Calculate percentage contribution for each modifier
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					        float strModPercentage = (strMod / totalMod); | 
				
			
			
		
	
		
		
			
				
					
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					        float dexModPercentage = (dexMod / totalMod); | 
				
			
			
		
	
		
		
			
				
					
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					        float conModPercentage = (conMod / totalMod); | 
				
			
			
		
	
		
		
			
				
					
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					        float intModPercentage = (intMod / totalMod); | 
				
			
			
		
	
		
		
			
				
					
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					        float spiModPercentage = (spiMod / totalMod); | 
				
			
			
		
	
		
		
			
				
					
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					        //calculate stat weight
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					        float weight = 0; | 
				
			
			
		
	
		
		
			
				
					
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					        weight += pc.statStrCurrent * strModPercentage; | 
				
			
			
		
	
		
		
			
				
					
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					        weight += pc.statDexCurrent * dexModPercentage; | 
				
			
			
		
	
		
		
			
				
					
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					        weight += pc.statConCurrent * conModPercentage; | 
				
			
			
		
	
		
		
			
				
					
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					        weight += pc.statIntCurrent * intModPercentage; | 
				
			
			
		
	
		
		
			
				
					
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					        weight += pc.statSpiCurrent * spiModPercentage; | 
				
			
			
		
	
		
		
			
				
					
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					        float modifiedSkill = (75 + 3*pc.statIntCurrent + 2 * weight) / 20; | 
				
			
			
		
	
		
		
			
				
					
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					        return modifiedSkill; | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					} | 
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					} | 
				
			
			
		
	
	
		
		
			
				
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