|  |  |  | @ -88,6 +88,8 @@ public class DestroyCityThread implements Runnable {@@ -88,6 +88,8 @@ public class DestroyCityThread implements Runnable { | 
			
		
	
		
			
				
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					|  |  |  |  |             // Build list of buildings within this parent zone
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					|  |  |  |  |             ArrayList<Building> destroySet = new ArrayList<>(); | 
			
		
	
		
			
				
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					|  |  |  |  |             for (Building cityBuilding : cityZone.zoneBuildingSet) { | 
			
		
	
		
			
				
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					|  |  |  |  |                 // Sanity Check in case player deletes the building
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					|  |  |  | @ -126,29 +128,27 @@ public class DestroyCityThread implements Runnable {@@ -126,29 +128,27 @@ public class DestroyCityThread implements Runnable { | 
			
		
	
		
			
				
					|  |  |  |  |                     city.warehouse = null; | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
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					|  |  |  |  |                 if ((cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.BARRACK) | 
			
		
	
		
			
				
					|  |  |  |  |                         || (cityBuilding.getBlueprint().isWallPiece()) | 
			
		
	
		
			
				
					|  |  |  |  |                         || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SHRINE) | 
			
		
	
		
			
				
					|  |  |  |  |                         || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.TOL) | 
			
		
	
		
			
				
					|  |  |  |  |                         || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SPIRE) | 
			
		
	
		
			
				
					|  |  |  |  |                         || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE)) { | 
			
		
	
		
			
				
					|  |  |  |  |                 // Mark all auto protected buildings for destruction
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					|  |  |  |  |                     if (cityBuilding.getRank() != -1) | 
			
		
	
		
			
				
					|  |  |  |  |                         BuildingManager.setRank(cityBuilding, -1); | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |                 if ((cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.BARRACK) || (cityBuilding.getBlueprint().isWallPiece()) || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SHRINE) || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.TOL) || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SPIRE) || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE)) | 
			
		
	
		
			
				
					|  |  |  |  |                     destroySet.add(cityBuilding); | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
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					|  |  |  |  |             // Destroy set of auto-protected buildings
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					|  |  |  |  |             for (Building building : destroySet) | 
			
		
	
		
			
				
					|  |  |  |  |                 if (building.getRank() != -1) | 
			
		
	
		
			
				
					|  |  |  |  |                     BuildingManager.setRank(building, -1); | 
			
		
	
		
			
				
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					|  |  |  |  |             if (city.realm != null) { | 
			
		
	
		
			
				
					|  |  |  |  |                 city.realm.removeCity(city.getObjectUUID()); | 
			
		
	
		
			
				
					|  |  |  |  |                 city.realm = null; | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
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					|  |  |  |  |             city.getTOL().setOwner(null); | 
			
		
	
		
			
				
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					|  |  |  |  |             // It's now safe to delete the city zone from the database
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					|  |  |  |  |             // which will cause a cascade delete of everything else
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					|  |  |  |  |             if (DbManager.ZoneQueries.DELETE_ZONE(cityZone) == false) { | 
			
		
	
		
			
				
					|  |  |  |  |             if (!DbManager.ZoneQueries.DELETE_ZONE(cityZone)) { | 
			
		
	
		
			
				
					|  |  |  |  |                 Logger.error("DestroyCityThread", "Database error when deleting city zone: " + cityZone.getObjectUUID()); | 
			
		
	
		
			
				
					|  |  |  |  |                 return; | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
	
		
			
				
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