forked from MagicBane/Server
characters logged in exceeding max:1 will be given PR999 death shroud
This commit is contained in:
@@ -12,9 +12,11 @@ import engine.Enum;
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import engine.Enum.DispatchChannel;
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import engine.Enum.DispatchChannel;
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import engine.Enum.GameObjectType;
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import engine.Enum.GameObjectType;
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import engine.gameManager.GroupManager;
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import engine.gameManager.GroupManager;
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import engine.gameManager.PowersManager;
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import engine.gameManager.SessionManager;
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import engine.gameManager.SessionManager;
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import engine.job.JobScheduler;
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import engine.job.JobScheduler;
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import engine.jobs.RefreshGroupJob;
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import engine.jobs.RefreshGroupJob;
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import engine.math.Vector3fImmutable;
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import engine.net.AbstractNetMsg;
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import engine.net.AbstractNetMsg;
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import engine.net.Dispatch;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.DispatchMessage;
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@@ -24,6 +26,7 @@ import engine.net.client.msg.LoadStructureMsg;
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import engine.net.client.msg.MoveToPointMsg;
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import engine.net.client.msg.MoveToPointMsg;
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import engine.net.client.msg.UnloadObjectsMsg;
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import engine.net.client.msg.UnloadObjectsMsg;
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import engine.objects.*;
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import engine.objects.*;
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import engine.powers.EffectsBase;
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import engine.server.MBServerStatics;
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import engine.server.MBServerStatics;
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import org.pmw.tinylog.Logger;
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import org.pmw.tinylog.Logger;
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@@ -525,6 +528,15 @@ public enum InterestManager implements Runnable {
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updateStaticList(player, origin);
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updateStaticList(player, origin);
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updateMobileList(player, origin);
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updateMobileList(player, origin);
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// apply the 1 box restriction
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for(PlayerCharacter pc : SessionManager.getAllActivePlayers()){
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if(origin.machineID == pc.getClientConnection().machineID){
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//add deatshroud effect
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PowersManager.applyPower(player, player, Vector3fImmutable.ZERO, 1672601862, 999, false);
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return;
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}
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}
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}
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}
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public synchronized void HandleLoadForTeleport(PlayerCharacter playerCharacter) {
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public synchronized void HandleLoadForTeleport(PlayerCharacter playerCharacter) {
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