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					@ -3970,25 +3970,25 @@ public class PlayerCharacter extends AbstractCharacter { | 
				
			
			
		
	
		
		
			
				
					
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					        else | 
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					        else | 
				
			
			
		
	
		
		
			
				
					
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					            speed = 20f; //unarmed attack speed
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					            speed = 20f; //unarmed attack speed
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					        if(this.effects != null) { | 
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					        //if(this.effects != null) {
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					            for (Effect eff : this.effects.values()) { | 
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					        //    for (Effect eff : this.effects.values()) {
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					                for (AbstractEffectModifier mod : eff.getEffectModifiers()) { | 
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					        //        for (AbstractEffectModifier mod : eff.getEffectModifiers()) {
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					                    if (mod.modType.equals(ModType.WeaponSpeed)) { | 
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					        //            if (mod.modType.equals(ModType.WeaponSpeed)) {
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					                        float modValue = 1 + mod.getPercentMod() * 0.01f; | 
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					        //                float modValue = 1 + mod.getPercentMod() * 0.01f;
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					                        speed *= modValue; | 
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					        //                speed *= modValue;
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					                    } | 
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					        //            }
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					                } | 
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					        //        }
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					            } | 
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					        //    }
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					            for (Effect eff : this.effects.values()) { | 
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					        //    for (Effect eff : this.effects.values()) {
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					                for (AbstractEffectModifier mod : eff.getEffectModifiers()) { | 
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					        //        for (AbstractEffectModifier mod : eff.getEffectModifiers()) {
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					                    if (mod.modType.equals(ModType.AttackDelay)) { | 
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					        //            if (mod.modType.equals(ModType.AttackDelay)) {
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					                        float modValue = 1 + mod.getPercentMod() * 0.01f; | 
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					        //                float modValue = 1 + mod.getPercentMod() * 0.01f;
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					                        speed *= modValue; | 
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					        //                speed *= modValue;
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					                    } | 
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					        //            }
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					                } | 
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					        //        }
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					            } | 
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					        //    }
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					        } | 
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					        //}
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					        if(this.bonuses!= null){ | 
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					        if(this.bonuses!= null){ | 
				
			
			
		
	
		
		
			
				
					
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					            for (AbstractEffectModifier mod : this.bonuses.bonusFloats.keySet()) { | 
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					            for (AbstractEffectModifier mod : this.bonuses.bonusFloats.keySet()) { | 
				
			
			
		
	
		
		
			
				
					
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					                if (mod.modType.equals(ModType.AttackDelay) || mod.modType.equals(ModType.WeaponSpeed)) { | 
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					                if (mod.modType.equals(ModType.AttackDelay) || mod.modType.equals(ModType.WeaponSpeed)) { | 
				
			
			
		
	
	
		
		
			
				
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