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					@ -853,9 +853,9 @@ public class PlayerCombatStats {
				@@ -853,9 +853,9 @@ public class PlayerCombatStats {
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					    } // PERFECT DO NOT TOUCH
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					    public static float getHitChance(int atr,int def){ | 
				
			
			
		
	
		
			
				
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					        float key = atr / def; | 
				
			
			
		
	
		
			
				
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					        float key = (float)((float)atr / def); | 
				
			
			
		
	
		
			
				
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					        BigDecimal bd = new BigDecimal(key).setScale(2, RoundingMode.HALF_UP); | 
				
			
			
		
	
		
			
				
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					        key = bd.floatValue(); | 
				
			
			
		
	
		
			
				
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					        key = bd.floatValue(); // handles rounding for mandatory 2 decimal places
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					        if(key < 0.40f) | 
				
			
			
		
	
		
			
				
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					            return 0.0f; | 
				
			
			
		
	
		
			
				
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					        if(key > 2.50f) | 
				
			
			
		
	
	
		
			
				
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