|  |  |  | @ -23,10 +23,7 @@ import engine.mbEnums.PowerFailCondition;@@ -23,10 +23,7 @@ import engine.mbEnums.PowerFailCondition; | 
			
		
	
		
			
				
					|  |  |  |  | import engine.net.Dispatch; | 
			
		
	
		
			
				
					|  |  |  |  | import engine.net.client.ClientConnection; | 
			
		
	
		
			
				
					|  |  |  |  | import engine.net.client.msg.ApplyEffectMsg; | 
			
		
	
		
			
				
					|  |  |  |  | import engine.objects.AbstractCharacter; | 
			
		
	
		
			
				
					|  |  |  |  | import engine.objects.AbstractWorldObject; | 
			
		
	
		
			
				
					|  |  |  |  | import engine.objects.Effect; | 
			
		
	
		
			
				
					|  |  |  |  | import engine.objects.PlayerCharacter; | 
			
		
	
		
			
				
					|  |  |  |  | import engine.objects.*; | 
			
		
	
		
			
				
					|  |  |  |  | import engine.powers.effectmodifiers.*; | 
			
		
	
		
			
				
					|  |  |  |  | import engine.server.MBServerStatics; | 
			
		
	
		
			
				
					|  |  |  |  | import engine.util.Hasher; | 
			
		
	
	
		
			
				
					|  |  |  | @ -858,6 +855,7 @@ public class EffectsBase {@@ -858,6 +855,7 @@ public class EffectsBase { | 
			
		
	
		
			
				
					|  |  |  |  |                 if (effectBase != null) { | 
			
		
	
		
			
				
					|  |  |  |  |                     ValueEffectModifier valueEffect = (ValueEffectModifier) abstractEffectModifier; | 
			
		
	
		
			
				
					|  |  |  |  |                     effectBase.value = valueEffect.minMod; | 
			
		
	
		
			
				
					|  |  |  |  |                     Item.addEnchantValue(effectBase.getIDString(), (int)valueEffect.minMod); | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |                 break; | 
			
		
	
		
			
				
					|  |  |  |  |             case WeaponProc: | 
			
		
	
	
		
			
				
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