spire effects extend to siege bounds

This commit is contained in:
2023-02-04 21:44:16 -06:00
parent 7817b4cd49
commit 77b3213e79
+1 -1
View File
@@ -872,7 +872,7 @@ public class City extends AbstractWorldObject {
if (playerObject == null)
continue;
if (!this.isLocationOnCityZone(playerObject.getLoc()))
if (!this.isLocationWithinSiegeBounds(playerObject.getLoc()))
continue;
player = (PlayerCharacter) playerObject;