|  |  |  | @ -76,7 +76,7 @@ public class StandardMob {@@ -76,7 +76,7 @@ public class StandardMob { | 
			
		
	
		
			
				
					|  |  |  |  |         if(enumMobState.Agressive(mob)){ | 
			
		
	
		
			
				
					|  |  |  |  |             for(int id : mob.playerAgroMap.keySet()){ | 
			
		
	
		
			
				
					|  |  |  |  |                 PlayerCharacter potentialTarget = PlayerCharacter.getFromCache(id); | 
			
		
	
		
			
				
					|  |  |  |  |                 if(!potentialTarget.isAlive() || mob.canSee(potentialTarget)) | 
			
		
	
		
			
				
					|  |  |  |  |                 if(!potentialTarget.isAlive() || !mob.canSee(potentialTarget)) | 
			
		
	
		
			
				
					|  |  |  |  |                     continue; | 
			
		
	
		
			
				
					|  |  |  |  |                 if (MovementUtilities.inRangeToAggro(mob, potentialTarget)) { | 
			
		
	
		
			
				
					|  |  |  |  |                     mob.setCombatTarget(potentialTarget); | 
			
		
	
	
		
			
				
					|  |  |  | @ -131,20 +131,14 @@ public class StandardMob {@@ -131,20 +131,14 @@ public class StandardMob { | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
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					|  |  |  |  |         if(MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget())){ | 
			
		
	
		
			
				
					|  |  |  |  |             mob.setCombatTarget(null); | 
			
		
	
		
			
				
					|  |  |  |  |             MovementUtilities.aiMove(mob,mob.bindLoc,true); | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
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 | 
			
		
	
		
			
				
					|  |  |  |  |         if(!CombatUtilities.inRangeToAttack(mob,mob.combatTarget)){ | 
			
		
	
		
			
				
					|  |  |  |  |         if(!mob.isMoving() && !CombatUtilities.inRangeToAttack(mob,mob.combatTarget)){ | 
			
		
	
		
			
				
					|  |  |  |  |             if (!MovementUtilities.canMove(mob)) | 
			
		
	
		
			
				
					|  |  |  |  |                 return; | 
			
		
	
		
			
				
					|  |  |  |  |             MovementUtilities.aiMove(mob,mob.combatTarget.loc,false); | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
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 | 
			
		
	
		
			
				
					|  |  |  |  |         mob.stopMovement(mob.getMovementLoc()); | 
			
		
	
		
			
				
					|  |  |  |  |         mob.updateLocation(); | 
			
		
	
		
			
				
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 | 
			
		
	
		
			
				
					|  |  |  |  |         ItemBase weapon = mob.getWeaponItemBase(true); | 
			
		
	
		
			
				
					|  |  |  |  |         boolean mainHand = true; | 
			
		
	
	
		
			
				
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