|  |  |  | @ -140,7 +140,7 @@ public enum CombatManager {@@ -140,7 +140,7 @@ public enum CombatManager { | 
			
		
	
		
			
				
					|  |  |  |  |             if (bonus != null) | 
			
		
	
		
			
				
					|  |  |  |  |                 rangeMod += bonus.getFloatPercentAll(mbEnums.ModType.WeaponRange, mbEnums.SourceType.None); | 
			
		
	
		
			
				
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					|  |  |  |  |             attackRange = weapon.template.item_weapon_max_range * rangeMod; | 
			
		
	
		
			
				
					|  |  |  |  |             attackRange += weapon.template.item_weapon_max_range * rangeMod; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
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					|  |  |  |  |         if (attacker.getObjectType().equals(mbEnums.GameObjectType.Mob)) | 
			
		
	
	
		
			
				
					|  |  |  | @ -150,11 +150,11 @@ public enum CombatManager {@@ -150,11 +150,11 @@ public enum CombatManager { | 
			
		
	
		
			
				
					|  |  |  |  |         float distanceSquared = attacker.loc.distanceSquared(target.loc); | 
			
		
	
		
			
				
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					|  |  |  |  |         boolean inRange = false; | 
			
		
	
		
			
				
					|  |  |  |  |         if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) { | 
			
		
	
		
			
				
					|  |  |  |  |             attackRange += ((PlayerCharacter) attacker).getCharacterHeight() * 0.5f; | 
			
		
	
		
			
				
					|  |  |  |  |         } else { | 
			
		
	
		
			
				
					|  |  |  |  |         //if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
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					|  |  |  |  |         //    attackRange += ((PlayerCharacter) attacker).getCharacterHeight() * 0.5f;
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					|  |  |  |  |         //} else {
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					|  |  |  |  |             attackRange += attacker.calcHitBox(); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         //}
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					|  |  |  |  |         if(attackRange > 15 && attacker.isMoving()){ | 
			
		
	
		
			
				
					|  |  |  |  |             //cannot shoot bow while moving;
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