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					@ -3969,7 +3969,8 @@ public class PlayerCharacter extends AbstractCharacter { | 
				
			
			
		
	
		
		
			
				
					
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					            speed = weaponBase.getSpeed(); | 
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					            speed = weaponBase.getSpeed(); | 
				
			
			
		
	
		
		
			
				
					
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					        else | 
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					        else | 
				
			
			
		
	
		
		
			
				
					
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					            speed = 20f; //unarmed attack speed
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					            speed = 20f; //unarmed attack speed
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					        if (weapon != null) { | 
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					        //if (weapon != null) {
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					            //speed *= (1 + this.bonuses.getFloatPercentAll(ModType.WeaponSpeed, SourceType.None));
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					            //speed *= (1 + this.bonuses.getFloatPercentAll(ModType.WeaponSpeed, SourceType.None));
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					            for(Effect eff : this.effects.values()){ | 
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					            for(Effect eff : this.effects.values()){ | 
				
			
			
		
	
		
		
			
				
					
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					                for(AbstractEffectModifier mod : eff.getEffectModifiers()){ | 
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					                for(AbstractEffectModifier mod : eff.getEffectModifiers()){ | 
				
			
			
		
	
	
		
		
			
				
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					@ -3979,7 +3980,7 @@ public class PlayerCharacter extends AbstractCharacter { | 
				
			
			
		
	
		
		
			
				
					
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					                    } | 
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					                    } | 
				
			
			
		
	
		
		
			
				
					
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					                } | 
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					                } | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        //}
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					        //speed *= (1 + this.bonuses.getFloatPercentAll(ModType.AttackDelay, SourceType.None));
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					        //speed *= (1 + this.bonuses.getFloatPercentAll(ModType.AttackDelay, SourceType.None));
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					        for(Effect eff : this.effects.values()){ | 
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					        for(Effect eff : this.effects.values()){ | 
				
			
			
		
	
	
		
		
			
				
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