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					@ -942,7 +942,7 @@ public class City extends AbstractWorldObject { | 
				
			
			
		
	
		
		
			
				
					
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						public boolean isLocationWithinSiegeBounds(Vector3fImmutable insideLoc) { | 
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						public boolean isLocationWithinSiegeBounds(Vector3fImmutable insideLoc) { | 
				
			
			
		
	
		
		
			
				
					
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							return insideLoc.isInsideCircle(this.getLoc(), CityBoundsType.SIEGE.extents); | 
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							return insideLoc.isInsideCircle(this.getLoc(), CityBoundsType.ZONE.extents); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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						} | 
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						} | 
				
			
			
		
	
		
		
			
				
					
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					@ -1000,9 +1000,9 @@ public class City extends AbstractWorldObject { | 
				
			
			
		
	
		
		
			
				
					
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							HashSet<Integer> currentMemory; | 
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							HashSet<Integer> currentMemory; | 
				
			
			
		
	
		
		
			
				
					
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							PlayerCharacter player; | 
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							PlayerCharacter player; | 
				
			
			
		
	
		
		
			
				
					
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							// Gather current list of players within a distance defined by the seige bounds
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							// Gather current list of players within the zone bounds
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							currentPlayers = WorldGrid.getObjectsInRangePartial(this.location, CityBoundsType.SIEGE.extents, MBServerStatics.MASK_PLAYER); | 
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							currentPlayers = WorldGrid.getObjectsInRangePartial(this.location, CityBoundsType.ZONE.extents, MBServerStatics.MASK_PLAYER); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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							currentMemory = new HashSet<>(); | 
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							currentMemory = new HashSet<>(); | 
				
			
			
		
	
		
		
			
				
					
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							for (AbstractWorldObject playerObject : currentPlayers) { | 
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							for (AbstractWorldObject playerObject : currentPlayers) { | 
				
			
			
		
	
	
		
		
			
				
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