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					@ -36,6 +36,7 @@ import engine.net.client.ClientConnection; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.net.client.msg.*; | 
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					import engine.net.client.msg.*; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.net.client.msg.login.CommitNewCharacterMsg; | 
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					import engine.net.client.msg.login.CommitNewCharacterMsg; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.powers.EffectsBase; | 
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					import engine.powers.EffectsBase; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.powers.effectmodifiers.AbstractEffectModifier; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.server.MBServerStatics; | 
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					import engine.server.MBServerStatics; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.server.login.LoginServer; | 
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					import engine.server.login.LoginServer; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.server.login.LoginServerMsgHandler; | 
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					import engine.server.login.LoginServerMsgHandler; | 
				
			
			
		
	
	
		
		
			
				
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					@ -3968,9 +3969,26 @@ public class PlayerCharacter extends AbstractCharacter { | 
				
			
			
		
	
		
		
			
				
					
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					            speed = weaponBase.getSpeed(); | 
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					            speed = weaponBase.getSpeed(); | 
				
			
			
		
	
		
		
			
				
					
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					        else | 
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					        else | 
				
			
			
		
	
		
		
			
				
					
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					            speed = 20f; //unarmed attack speed
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					            speed = 20f; //unarmed attack speed
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					        if (weapon != null) | 
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					        if (weapon != null) { | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					            speed *= (1 + this.bonuses.getFloatPercentAll(ModType.WeaponSpeed, SourceType.None)); | 
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					            //speed *= (1 + this.bonuses.getFloatPercentAll(ModType.WeaponSpeed, SourceType.None));
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					        speed *= (1 + this.bonuses.getFloatPercentAll(ModType.AttackDelay, SourceType.None)); | 
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					            for(Effect eff : this.effects.values()){ | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
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					                for(AbstractEffectModifier mod : eff.getEffectModifiers()){ | 
				
			
			
		
	
		
		
			
				
					
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					                    if(mod.modType.equals(ModType.WeaponSpeed)){ | 
				
			
			
		
	
		
		
			
				
					
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					                        speed *= 1 + mod.getPercentMod(); | 
				
			
			
		
	
		
		
			
				
					
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					                    } | 
				
			
			
		
	
		
		
			
				
					
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					                } | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        //speed *= (1 + this.bonuses.getFloatPercentAll(ModType.AttackDelay, SourceType.None));
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					        for(Effect eff : this.effects.values()){ | 
				
			
			
		
	
		
		
			
				
					
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					            for(AbstractEffectModifier mod : eff.getEffectModifiers()){ | 
				
			
			
		
	
		
		
			
				
					
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					                if(mod.modType.equals(ModType.AttackDelay)){ | 
				
			
			
		
	
		
		
			
				
					
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					                    speed *= 1 + mod.getPercentMod(); | 
				
			
			
		
	
		
		
			
				
					
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					                } | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        if (speed < 10) | 
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					        if (speed < 10) | 
				
			
			
		
	
		
		
			
				
					
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					            speed = 10; | 
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					            speed = 10; | 
				
			
			
		
	
		
		
			
				
					
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