|  |  | @ -53,120 +53,110 @@ public class DestroyCityThread implements Runnable { | 
			
		
	
		
		
			
				
					
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					|  |  |  |         // Member variable assignment
 |  |  |  |         // Member variable assignment
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					|  |  |  |         cityZone = city.getParent(); |  |  |  |         try { | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         newParent = cityZone.parent; |  |  |  |             cityZone = city.getParent(); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         formerGuild = city.getTOL().getGuild(); |  |  |  |             newParent = cityZone.parent; | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             formerGuild = city.getTOL().getGuild(); | 
			
		
	
		
		
			
				
					
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					|  |  |  |         // Former guild loses it's tree!
 |  |  |  |             // Former guild loses tree!
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					|  |  |  |         if (DbManager.GuildQueries.SET_GUILD_OWNED_CITY(formerGuild.getObjectUUID(), 0)) { |  |  |  |             if (DbManager.GuildQueries.SET_GUILD_OWNED_CITY(formerGuild.getObjectUUID(), 0)) { | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |             //Successful Update of guild
 |  |  |  |                 //Successful Update of guild
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					|  |  |  |             formerGuild.setGuildState(mbEnums.GuildState.Errant); |  |  |  |                 formerGuild.setGuildState(mbEnums.GuildState.Errant); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             formerGuild.setNation(null); |  |  |  |                 formerGuild.setNation(null); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             formerGuild.setCityUUID(0); |  |  |  |                 formerGuild.setCityUUID(0); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             GuildManager.updateAllGuildTags(formerGuild); |  |  |  |                 GuildManager.updateAllGuildTags(formerGuild); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             GuildManager.updateAllGuildBinds(formerGuild, null); |  |  |  |                 GuildManager.updateAllGuildBinds(formerGuild, null); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |             } | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |         // By losing the tree, the former owners lose all of their subguilds.
 |  |  |  |             // By losing the tree, the former owners lose all of their subguilds.
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					|  |  |  |         if (!formerGuild.getSubGuildList().isEmpty()) { |  |  |  |             if (!formerGuild.getSubGuildList().isEmpty()) { | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |             subGuildList = new ArrayList<>(); |  |  |  |                 subGuildList = new ArrayList<>(); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |             subGuildList.addAll(formerGuild.getSubGuildList()); |  |  |  |                 subGuildList.addAll(formerGuild.getSubGuildList()); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |             for (Guild subGuild : subGuildList) { |  |  |  |                 for (Guild subGuild : subGuildList) { | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                 formerGuild.removeSubGuild(subGuild); |  |  |  |                     formerGuild.removeSubGuild(subGuild); | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 } | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |  | 
			
		
	
		
		
			
				
					
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					|  |  |  |         Building tol = null; |  |  |  |             // Build list of buildings within this parent zone
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					|  |  |  |         // Build list of buildings within this parent zone
 |  |  |  |             for (Building cityBuilding : cityZone.zoneBuildingSet) { | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |         for (Building cityBuilding : cityZone.zoneBuildingSet) { |  |  |  |                 // Sanity Check in case player deletes the building
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					|  |  |  |  |  |  |  |                 // before this thread can get to it
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					|  |  |  |             // Sanity Check in case player deletes the building
 |  |  |  |                 if (cityBuilding == null) | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             // before this thread can get to it
 |  |  |  |                     continue; | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |             if (cityBuilding == null) |  |  |  |                 // Do nothing with the banestone.  It will be removed elsewhere
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					|  |  |  |                 continue; |  |  |  |  | 
			
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |             // Do nothing with the banestone.  It will be removed elsewhere
 |  |  |  |                 if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.BANESTONE)) | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     continue; | 
			
		
	
		
		
			
				
					
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					|  |  |  |             if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.BANESTONE)) |  |  |  |                 // All buildings are moved to a location relative
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					|  |  |  |                 continue; |  |  |  |                 // to their new parent zone
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					|  |  |  |             // TOL is processed after all other structures in the city zone
 |  |  |  |                 localCoords = ZoneManager.worldToLocal(cityBuilding.getLoc(), newParent); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |             if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.TOL)) { |  |  |  |                 DbManager.BuildingQueries.MOVE_BUILDING(cityBuilding.getObjectUUID(), newParent.getObjectUUID(), localCoords.x, localCoords.y, localCoords.z); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                 tol = cityBuilding; |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                 continue; |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |  | 
			
		
	
		
		
			
				
					
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					|  |  |  |             // All buildings are moved to a location relative
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					|  |  |  |             // to their new parent zone
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					|  |  |  |             localCoords = ZoneManager.worldToLocal(cityBuilding.getLoc(), newParent); |  |  |  |                 // All buildings are re-parented to a zone one node
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					|  |  |  |  |  |  |  |                 // higher in the tree (continent) as we will be
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					|  |  |  |  |  |  |  |                 // deleting the city zone very shortly.
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					|  |  |  |             DbManager.BuildingQueries.MOVE_BUILDING(cityBuilding.getObjectUUID(), newParent.getObjectUUID(), localCoords.x, localCoords.y, localCoords.z); |  |  |  |                 if (cityBuilding.getParentZoneID() != newParent.getParentZoneID()) | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     cityBuilding.setParentZone(newParent); | 
			
		
	
		
		
			
				
					
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					|  |  |  |             // All buildings are re-parented to a zone one node
 |  |  |  |                 // No longer a tree, no longer any protection contract!
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					|  |  |  |             // higher in the tree (continent) as we will be
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					|  |  |  |             // deleting the city zone very shortly.
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					|  |  |  |             if (cityBuilding.getParentZoneID() != newParent.getParentZoneID()) |  |  |  |                 cityBuilding.setProtectionState(mbEnums.ProtectionState.NONE); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                 cityBuilding.setParentZone(newParent); |  |  |  |  | 
			
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |             // No longer a tree, no longer any protection contract!
 |  |  |  |                 // Remove warehouse entry if one exists.
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					|  |  |  |             cityBuilding.setProtectionState(mbEnums.ProtectionState.NONE); |  |  |  |                 if (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE) { | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     DbManager.WarehouseQueries.DELETE_WAREHOUSE(city.warehouse); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     city.warehouse = null; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 } | 
			
		
	
		
		
			
				
					
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					|  |  |  |             // Remove warehouse entry if one exists.
 |  |  |  |                 if ((cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.BARRACK) | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                         || (cityBuilding.getBlueprint().isWallPiece()) | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                         || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SHRINE) | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                         || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.TOL) | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                         || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SPIRE) | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                         || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE)) { | 
			
		
	
		
		
			
				
					
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					|  |  |  |             if (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE) { |  |  |  |                     if (cityBuilding.getRank() != -1) | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                 DbManager.WarehouseQueries.DELETE_WAREHOUSE(city.warehouse); |  |  |  |                         BuildingManager.setRank(cityBuilding, -1); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                 city.warehouse = null; |  |  |  |                 } | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
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					|  |  |  |             // Destroy all remaining city assets
 |  |  |  |             if (city.realm != null) { | 
			
				
				
			
		
	
		
		
			
				
					
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 |  |  |  |                 city.realm.removeCity(city.getObjectUUID()); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             if ((cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.BARRACK) |  |  |  |                 city.realm = null; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                     || (cityBuilding.getBlueprint().isWallPiece()) |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                     || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SHRINE) |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                     || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.TOL) |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                     || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SPIRE) |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                     || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE)) { |  |  |  |  | 
			
		
	
		
		
			
				
					
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					|  |  |  |                 if (cityBuilding.getRank() != -1) |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                     BuildingManager.setRank(cityBuilding, -1); |  |  |  |  | 
			
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |  | 
			
		
	
		
		
			
				
					
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					|  |  |  |         // Destroy the tol
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					|  |  |  |         if (tol != null) |  |  |  |             // It's now safe to delete the city zone from the database
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					|  |  |  |             BuildingManager.setRank(tol, -1); |  |  |  |             // which will cause a cascade delete of everything else
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					|  |  |  |         if (city.realm != null) |  |  |  |             if (DbManager.ZoneQueries.DELETE_ZONE(cityZone) == false) { | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             city.realm.removeCity(city.getObjectUUID()); |  |  |  |                 Logger.error("DestroyCityThread", "Database error when deleting city zone: " + cityZone.getObjectUUID()); | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 return; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             } | 
			
		
	
		
		
			
				
					
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					|  |  |  |         // It's now safe to delete the city zone from the database
 |  |  |  |             // Refresh the city for map requests
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					|  |  |  |         // which will cause a cascade delete of everything else
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					|  |  |  |  |  |  |  |             City.lastCityUpdate = System.currentTimeMillis(); | 
			
		
	
		
		
			
				
					
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					|  |  |  |         if (DbManager.ZoneQueries.DELETE_ZONE(cityZone) == false) { |  |  |  |         } catch (Exception e) { | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             Logger.error("DestroyCityThread", "Database error when deleting city zone: " + cityZone.getObjectUUID()); |  |  |  |             Logger.error(e); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             return; |  |  |  |  | 
			
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
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					|  |  |  |         // Refresh the city for map requests
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					|  |  |  |         City.lastCityUpdate = System.currentTimeMillis(); |  |  |  |  | 
			
		
	
		
		
			
				
					
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					|  |  |  |         // Zone and city should vanish upon next reboot
 |  |  |  |         // Zone and city should vanish upon next reboot
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					|  |  |  |         // if the codebase reaches here.
 |  |  |  |         // if the codebase reaches here.
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