@ -924,28 +924,6 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
				@@ -924,28 +924,6 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
					 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
							DispatchMessage . dispatchMsgDispatch ( dispatch ,  DispatchChannel . SECONDARY ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
						}   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
						// Method deletes one item from the player's inventory
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
						// based on the mesh UUID the deed/seed spawns
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
						private  static  void  removeDeedByMeshUUID ( PlayerCharacter  player ,  int  meshUUID )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
							CharacterItemManager  inventoryManager ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
							ArrayList < Item >  itemList ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
							inventoryManager  =  player . getCharItemManager ( ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
							itemList  =  player . getInventory ( ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
							for  ( Item  inventoryItem  :  itemList )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
								if  ( inventoryItem . getItemBase ( ) . getUseID ( )  = =  meshUUID )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
									inventoryManager . delete ( inventoryItem ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
									inventoryManager . updateInventory ( ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
									return ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
								}   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
							}   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
						}   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
						// Method validates the location we have selected for our new city
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
						private  static  boolean  validateTreeOfLifePlacement ( PlayerCharacter  playerCharacter ,  Realm  serverRealm ,  Zone  serverZone ,