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					@ -3974,7 +3974,8 @@ public class PlayerCharacter extends AbstractCharacter { | 
				
			
			
		
	
		
		
			
				
					
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					            for(Effect eff : this.effects.values()){ | 
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					            for(Effect eff : this.effects.values()){ | 
				
			
			
		
	
		
		
			
				
					
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					                for(AbstractEffectModifier mod : eff.getEffectModifiers()){ | 
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					                for(AbstractEffectModifier mod : eff.getEffectModifiers()){ | 
				
			
			
		
	
		
		
			
				
					
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					                    if(mod.modType.equals(ModType.WeaponSpeed)){ | 
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					                    if(mod.modType.equals(ModType.WeaponSpeed)){ | 
				
			
			
		
	
		
		
			
				
					
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					                        speed *= 1 + mod.getPercentMod(); | 
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					                        float modValue = 1 +  mod.getPercentMod() * 0.01f; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					                        speed *= modValue; | 
				
			
			
		
	
		
		
			
				
					
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					                    } | 
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					                    } | 
				
			
			
		
	
		
		
			
				
					
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					                } | 
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					                } | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
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					            } | 
				
			
			
		
	
	
		
		
			
				
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					@ -3984,7 +3985,8 @@ public class PlayerCharacter extends AbstractCharacter { | 
				
			
			
		
	
		
		
			
				
					
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					        for(Effect eff : this.effects.values()){ | 
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					        for(Effect eff : this.effects.values()){ | 
				
			
			
		
	
		
		
			
				
					
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					            for(AbstractEffectModifier mod : eff.getEffectModifiers()){ | 
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					            for(AbstractEffectModifier mod : eff.getEffectModifiers()){ | 
				
			
			
		
	
		
		
			
				
					
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					                if(mod.modType.equals(ModType.AttackDelay)){ | 
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					                if(mod.modType.equals(ModType.AttackDelay)){ | 
				
			
			
		
	
		
		
			
				
					
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					                    speed *= 1 + mod.getPercentMod(); | 
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					                    float modValue = 1 +  mod.getPercentMod() * 0.01f; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					                    speed *= modValue; | 
				
			
			
		
	
		
		
			
				
					
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					                } | 
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					                } | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
	
		
		
			
				
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