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					@ -72,10 +72,10 @@ public class PlayerCombatStats { | 
				
			
			
		
	
		
		
			
				
					
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					        float masteryLevel = 0; | 
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					        float masteryLevel = 0; | 
				
			
			
		
	
		
		
			
				
					
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					        if(this.owner.skills.containsKey(skill)) | 
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					        if(this.owner.skills.containsKey(skill)) | 
				
			
			
		
	
		
		
			
				
					
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					            skillLevel = this.owner.skills.get(skill).getTotalSkillPercet(); | 
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					            skillLevel = this.owner.skills.get(skill).getModifiedAmount(); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					        if(this.owner.skills.containsKey(mastery)) | 
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					        if(this.owner.skills.containsKey(mastery)) | 
				
			
			
		
	
		
		
			
				
					
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					            masteryLevel = this.owner.skills.get(mastery).getTotalSkillPercet(); | 
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					            masteryLevel = this.owner.skills.get(mastery).getModifiedAmount(); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					        float stanceValue = 0.0f; | 
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					        float stanceValue = 0.0f; | 
				
			
			
		
	
		
		
			
				
					
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					        float atrEnchants = 0; | 
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					        float atrEnchants = 0; | 
				
			
			
		
	
	
		
		
			
				
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					@ -108,7 +108,7 @@ public class PlayerCombatStats { | 
				
			
			
		
	
		
		
			
				
					
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					                for(Effect eff : this.owner.charItemManager.getEquipped(1).effects.values()){ | 
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					                for(Effect eff : this.owner.charItemManager.getEquipped(1).effects.values()){ | 
				
			
			
		
	
		
		
			
				
					
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					                    for(AbstractEffectModifier mod : eff.getEffectModifiers()){ | 
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					                    for(AbstractEffectModifier mod : eff.getEffectModifiers()){ | 
				
			
			
		
	
		
		
			
				
					
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					                        if(mod.modType.equals(Enum.ModType.OCV)){ | 
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					                        if(mod.modType.equals(Enum.ModType.OCV)){ | 
				
			
			
		
	
		
		
			
				
					
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					                            prefixValues += mod.minMod * (mod.getRamp() * eff.getTrains()); | 
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					                            prefixValues += mod.minMod + (eff.getTrains() * mod.getRamp()); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					                        } | 
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					                        } | 
				
			
			
		
	
		
		
			
				
					
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					                    } | 
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					                    } | 
				
			
			
		
	
		
		
			
				
					
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					                } | 
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					                } | 
				
			
			
		
	
	
		
		
			
				
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					@ -118,7 +118,7 @@ public class PlayerCombatStats { | 
				
			
			
		
	
		
		
			
				
					
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					            for(Effect eff : this.owner.charItemManager.getEquipped(2).effects.values()){ | 
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					            for(Effect eff : this.owner.charItemManager.getEquipped(2).effects.values()){ | 
				
			
			
		
	
		
		
			
				
					
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					                for(AbstractEffectModifier mod : eff.getEffectModifiers()){ | 
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					                for(AbstractEffectModifier mod : eff.getEffectModifiers()){ | 
				
			
			
		
	
		
		
			
				
					
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					                    if(mod.modType.equals(Enum.ModType.OCV)){ | 
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					                    if(mod.modType.equals(Enum.ModType.OCV)){ | 
				
			
			
		
	
		
		
			
				
					
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					                        prefixValues += mod.minMod * (mod.getRamp() * eff.getTrains()); | 
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					                        prefixValues += mod.minMod + (eff.getTrains() * mod.getRamp()); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					                    } | 
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					                    } | 
				
			
			
		
	
		
		
			
				
					
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					                } | 
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					                } | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
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					            } | 
				
			
			
		
	
	
		
		
			
				
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					@ -131,7 +131,24 @@ public class PlayerCombatStats { | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        atr = (((primaryStat / 2) + (skillLevel * 4 + masteryLevel * 3) + prefixValues) * preciseRune + atrEnchants) * (1.0f + stanceValue); | 
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					        if(weapon != null && weapon.getItemBase().isStrBased()){ | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					            atr = (((primaryStat / 2) + (skillLevel * 4 + masteryLevel * 3) + prefixValues) * preciseRune + atrEnchants) * (1.0f + stanceValue); | 
				
			
			
		
	
		
		
			
				
					
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					            atr += 1; | 
				
			
			
		
	
		
		
			
				
					
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					            atr = (float) Math.ceil(atr); | 
				
			
			
		
	
		
		
			
				
					
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					        }else { | 
				
			
			
		
	
		
		
			
				
					
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					            float dexterity = this.owner.statDexBase; | 
				
			
			
		
	
		
		
			
				
					
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					            dexterity += this.owner.bonuses.getFloat(Enum.ModType.Attr, Enum.SourceType.Dexterity); | 
				
			
			
		
	
		
		
			
				
					
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					            atr = dexterity / 2; | 
				
			
			
		
	
		
		
			
				
					
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					            atr += skillLevel * 4; | 
				
			
			
		
	
		
		
			
				
					
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					            atr += masteryLevel * 3; | 
				
			
			
		
	
		
		
			
				
					
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					            atr += prefixValues; | 
				
			
			
		
	
		
		
			
				
					
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					            atr *= preciseRune; | 
				
			
			
		
	
		
		
			
				
					
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					            atr += atrEnchants; | 
				
			
			
		
	
		
		
			
				
					
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					            atr *= 1.0f + stanceValue; | 
				
			
			
		
	
		
		
			
				
					
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					            atr = (float) Math.ceil(atr); | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        if(mainHand){ | 
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					        if(mainHand){ | 
				
			
			
		
	
		
		
			
				
					
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					            this.atrHandOne = atr; | 
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					            this.atrHandOne = atr; | 
				
			
			
		
	
	
		
		
			
				
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