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					@ -361,7 +361,6 @@ public class PlayerCombatStats { | 
				
			
			
		
	
		
		
			
				
					
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					            weapon = this.owner.charItemManager.getEquipped(2); | 
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					            weapon = this.owner.charItemManager.getEquipped(2); | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        float weaponSpecificValues = 0.0f; | 
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					        if(weapon == null) { | 
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					        if(weapon == null) { | 
				
			
			
		
	
		
		
			
				
					
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					            speed = 20.0f; | 
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					            speed = 20.0f; | 
				
			
			
		
	
		
		
			
				
					
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					        }else{ | 
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					        }else{ | 
				
			
			
		
	
	
		
		
			
				
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					@ -372,7 +371,6 @@ public class PlayerCombatStats { | 
				
			
			
		
	
		
		
			
				
					
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					                        float percent = mod.getPercentMod(); | 
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					                        float percent = mod.getPercentMod(); | 
				
			
			
		
	
		
		
			
				
					
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					                        int trains = eff.getTrains(); | 
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					                        int trains = eff.getTrains(); | 
				
			
			
		
	
		
		
			
				
					
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					                        float modValue = percent + (trains * mod.getRamp()); | 
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					                        float modValue = percent + (trains * mod.getRamp()); | 
				
			
			
		
	
		
		
			
				
					
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					                        weaponSpecificValues += modValue * 0.01f; | 
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					                        speed *= 1 + (modValue * 0.01f); | 
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					                        speed *= 1 + (modValue * 0.01f); | 
				
			
			
		
	
		
		
			
				
					
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					                    } | 
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					                    } | 
				
			
			
		
	
		
		
			
				
					
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					                } | 
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					                } | 
				
			
			
		
	
	
		
		
			
				
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					@ -396,7 +394,6 @@ public class PlayerCombatStats { | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        float bonusValues = 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.AttackDelay,Enum.SourceType.None);//1.0f;
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					        float bonusValues = 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.AttackDelay,Enum.SourceType.None);//1.0f;
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					        //speed *= 1 + weaponSpecificValues;
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					        bonusValues -= stanceValue; // take away stance modifier from alac bonus values
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					        bonusValues -= stanceValue; // take away stance modifier from alac bonus values
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					        speed *= 1 + stanceValue; // apply stance bonus
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					        speed *= 1 + stanceValue; // apply stance bonus
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					        speed *= bonusValues; // apply alac bonuses without stance mod
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					        speed *= bonusValues; // apply alac bonuses without stance mod
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