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					@ -729,12 +729,6 @@ public class PlayerCombatStats {
				@@ -729,12 +729,6 @@ public class PlayerCombatStats {
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					        level += amount; | 
				
			
			
		
	
		
			
				
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					        //add any bonuses to the skill
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					        Enum.SourceType sourceType = Enum.SourceType.GetSourceType(skillBase.getNameNoSpace()); | 
				
			
			
		
	
		
			
				
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					        if(sourceType != null && pc.bonuses != null) { | 
				
			
			
		
	
		
			
				
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					            level += pc.bonuses.getFloat(Enum.ModType.Skill, sourceType); | 
				
			
			
		
	
		
			
				
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					            level *= (1 + pc.bonuses.getFloatPercentAll(Enum.ModType.Skill, sourceType)); | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        return Math.round(level); | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    public static int calculateBuffedSkillLevel(String skillName, PlayerCharacter pc){ | 
				
			
			
		
	
	
		
			
				
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