// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.net.client.msg; import engine.net.AbstractConnection; import engine.net.ByteBufferReader; import engine.net.ByteBufferWriter; import engine.net.client.Protocol; public class RefinerScreenMsg extends ClientNetMsg { private int npcType; private int npcID; private int unknown01; //might be - 0: skills/powers, 2: stats private float unknown02; //cost to refine private int unknown03; private int unknown04; /** * This is the general purpose constructor. */ public RefinerScreenMsg(boolean skillPower, float cost) { super(Protocol.ARCUNTRAINLIST); if (skillPower) this.unknown01 = 0; //skill/power screen else this.unknown01 = 2; //stat screen this.unknown02 = cost; this.unknown03 = 0; this.unknown04 = 0; } /** * This constructor is used by NetMsgFactory. It attempts to deserialize the * ByteBuffer into a message. If a BufferUnderflow occurs (based on reading * past the limit) then this constructor Throws that Exception to the * caller. */ public RefinerScreenMsg(AbstractConnection origin, ByteBufferReader reader) { super(Protocol.ARCUNTRAINLIST, origin, reader); } /** * Serializes the subclass specific items to the supplied NetMsgWriter. */ @Override protected void _serialize(ByteBufferWriter writer) { writer.putInt(this.npcType); writer.putInt(this.npcID); writer.putInt(this.unknown01); writer.putFloat(this.unknown02); writer.putInt(this.unknown03); writer.putInt(this.unknown04); } /** * Deserializes the subclass specific items from the supplied NetMsgReader. */ @Override protected void _deserialize(ByteBufferReader reader) { this.npcType = reader.getInt(); this.npcID = reader.getInt(); this.unknown01 = reader.getInt(); this.unknown02 = reader.getInt(); this.unknown03 = reader.getInt(); this.unknown04 = reader.getInt(); } public int getNpcType() { return this.npcType; } public int getNpcID() { return this.npcID; } public int getUnknown01() { return this.unknown01; } public void setUnknown01(int value) { this.unknown01 = value; } public float getUnknown02() { return this.unknown02; } public void setUnknown02(int value) { this.unknown02 = value; } public int getUnknown03() { return this.unknown03; } public void setUnknown03(int value) { this.unknown03 = value; } public int getUnknown04() { return this.unknown04; } public void setUnknown04(int value) { this.unknown04 = value; } }