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80 lines
2.9 KiB
80 lines
2.9 KiB
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . |
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· |
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ |
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ |
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ |
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// Magicbane Emulator Project © 2013 - 2022 |
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// www.magicbane.com |
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package engine.net.client.handlers; |
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import engine.mbEnums.DispatchChannel; |
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import engine.exception.MsgSendException; |
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import engine.gameManager.SessionManager; |
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import engine.net.Dispatch; |
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import engine.net.DispatchMessage; |
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import engine.net.client.ClientConnection; |
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import engine.net.client.msg.ClientNetMsg; |
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import engine.net.client.msg.ErrorPopupMsg; |
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import engine.net.client.msg.VendorSellWindowMsg; |
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import engine.objects.Contract; |
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import engine.objects.NPC; |
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import engine.objects.PlayerCharacter; |
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import engine.server.MBServerStatics; |
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public class VendorSellWindowMsgHandler extends AbstractClientMsgHandler { |
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public VendorSellWindowMsgHandler() { |
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super(VendorSellWindowMsg.class); |
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} |
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@Override |
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException { |
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PlayerCharacter playerCharacter = SessionManager.getPlayerCharacter(origin); |
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Dispatch dispatch; |
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VendorSellWindowMsg msg = (VendorSellWindowMsg) baseMsg; |
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if (playerCharacter == null) |
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return true; |
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NPC npc = NPC.getFromCache(msg.getNPCID()); |
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if (npc == null) |
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return true; |
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// test within talking range |
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if (playerCharacter.getLoc().distanceSquared2D(npc.getLoc()) > MBServerStatics.NPC_TALK_RANGE * MBServerStatics.NPC_TALK_RANGE) { |
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ErrorPopupMsg.sendErrorPopup(playerCharacter, 14); |
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return true; |
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} |
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Contract contract = npc.getContract(); |
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if (contract == null) |
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return true; |
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float bargain = playerCharacter.getBargain(); |
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float profit = npc.getBuyPercent(playerCharacter) + bargain; |
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if (profit > 1) |
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profit = 1; |
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msg.setupOutput(); |
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msg.setUnknown05(profit); |
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msg.setUnknown06(500000); //TODO set goldItem on npc later |
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msg.setItemType(contract.getBuyItemType()); |
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msg.setSkillTokens(contract.getBuySkillToken()); |
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msg.setUnknownArray(contract.getBuyUnknownToken()); |
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dispatch = Dispatch.borrow(playerCharacter, msg); |
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
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return true; |
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} |
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} |