Public Repository for the Magicbane Emulator Project Called BattleBane
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net.client.msg.guild;
import engine.net.AbstractConnection;
import engine.net.ByteBufferReader;
import engine.net.ByteBufferWriter;
import engine.net.client.Protocol;
import engine.net.client.msg.ClientNetMsg;
import engine.objects.Guild;
import engine.objects.GuildTag;
import engine.objects.PlayerCharacter;
import java.util.ArrayList;
public class SendGuildEntryMsg extends ClientNetMsg {
private PlayerCharacter pc;
/**
* This is the general purpose constructor.
*/
public SendGuildEntryMsg(PlayerCharacter pc) {
super(Protocol.SENDGUILDENTRY);
this.pc = pc;
}
/**
* This constructor is used by NetMsgFactory. It attempts to deserialize the ByteBuffer into a message. If a BufferUnderflow occurs (based on reading past the limit) then this constructor Throws that Exception to the caller.
*/
public SendGuildEntryMsg(AbstractConnection origin, ByteBufferReader reader)
{
super(Protocol.SENDGUILDENTRY, origin, reader);
}
/**
* Serializes the subclass specific items to the supplied ByteBufferWriter.
*/
@Override
protected void _serialize(ByteBufferWriter writer) {
ArrayList<Guild>subsAndSovs = new ArrayList<>();
Guild nation = pc.getGuild().getNation();
if (pc.getGuild() != nation)
subsAndSovs.add(nation);
subsAndSovs.addAll(pc.getGuild().getSubGuildList());
writer.putInt(1);
//GuildState
//Petitioner = 2, Sworn = 4 , Nation = 5, protectorate = 6, city-State = 7(nation), province = 8,
writer.putInt(subsAndSovs.size());
writer.putInt(1);
if (subsAndSovs.size() > 0){
for (Guild guild : subsAndSovs){
int state = guild.getGuildState().getStateID();
writer.putInt(guild.getObjectType().ordinal());
writer.putInt(guild.getObjectUUID());
writer.putString(guild.getName());
//TODO set Alliance date
writer.putShort((short)1);
writer.putInt(0);
writer.putShort((short)0);
writer.put((byte)0);
writer.putInt(state);
GuildTag._serializeForDisplay(guild.getGuildTag(),writer);
if (guild == nation)
writer.putInt(2); // Break Fealty
else
writer.putInt(1); // Dismiss, Swear In.
}
}
}
/**
* Deserializes the subclass specific items from the supplied ByteBufferReader.
*/
@Override
protected void _deserialize(ByteBufferReader reader) {
}
public PlayerCharacter getPc() {
return pc;
}
public void setPc(PlayerCharacter pc) {
this.pc = pc;
}
}