forked from MagicBane/Server
NPC and mob regions for real this time
This commit is contained in:
@@ -86,30 +86,31 @@ public class LoadCharacterMsg extends ClientNetMsg {
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} else if (absChar != null) {
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} else if (absChar != null) {
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if (absChar.getObjectType().equals(GameObjectType.PlayerCharacter)){
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if (absChar.getObjectType().equals(GameObjectType.PlayerCharacter)) {
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Regions region = absChar.getRegion();
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Regions region = absChar.getRegion();
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if (region == null){
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if (region == null) {
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writer.putInt(-1);
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writer.putInt(-1);
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writer.putInt(-1);
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writer.putInt(-1);
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}else{
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} else {
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Building regionBuilding = Regions.GetBuildingForRegion(region);
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Building regionBuilding = Regions.GetBuildingForRegion(region);
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if (regionBuilding == null){
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if (regionBuilding == null) {
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writer.putInt(-1);
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writer.putInt(-1);
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writer.putInt(-1);
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writer.putInt(-1);
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}else{
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} else {
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writer.putInt(region.getLevel());
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writer.putInt(region.getLevel());
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writer.putInt(region.getRoom());
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writer.putInt(region.getRoom());
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}
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}
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}
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}
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}
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else if (absChar.getObjectType().equals(GameObjectType.Mob)){
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else if (absChar.getObjectType().equals(GameObjectType.Mob)){
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Regions Mobregion = absChar.getRegion();
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Regions region = absChar.getRegion();
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if (region == null){
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if (region == null){
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writer.putInt(-1);
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writer.putInt(-1);
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writer.putInt(-1);
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writer.putInt(-1);
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}else{
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}else{
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Building regionBuilding = Regions.GetBuildingForRegion(Mobregion);
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Building regionBuilding = Regions.GetBuildingForRegion(region);
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if (regionBuilding == null){
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if (regionBuilding == null){
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writer.putInt(-1);
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writer.putInt(-1);
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writer.putInt(-1);
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writer.putInt(-1);
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