Game uses hikaricp for all connection pooling. Connection count set dynamically.

This commit is contained in:
2023-05-20 09:39:23 -04:00
parent 3c5ffed352
commit 0e4490576a
16 changed files with 136 additions and 184 deletions
+2 -1
View File
@@ -10,6 +10,7 @@
package engine.db.archive;
import engine.Enum;
import engine.gameManager.DbManager;
import engine.objects.AbstractCharacter;
import engine.objects.Mine;
import engine.objects.PlayerCharacter;
@@ -131,7 +132,7 @@ public class MineRecord extends DataRecord {
public void write() {
try (Connection connection = DataWarehouse.connectionPool.getConnection();
try (Connection connection = DbManager.getConnection();
PreparedStatement statement = this.buildMineInsertStatement(connection)) {
statement.execute();