forked from MagicBane/Server
NPC guards no longer attack players
This commit is contained in:
@@ -93,8 +93,11 @@ public class MobileFSM {
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if (mob.isPlayerGuard())
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if (mob.isPlayerGuard())
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guardAggro(mob, mob.getAggroTargetID());
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guardAggro(mob, mob.getAggroTargetID());
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else
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else if (mob.isGuard()) {
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awakeNPCguard(mob);
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} else {
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aggro(mob, mob.getAggroTargetID());
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aggro(mob, mob.getAggroTargetID());
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}
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break;
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break;
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case Patrol:
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case Patrol:
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