forked from MagicBane/Server
remove test code, added guard captain and minion behaviour flags
This commit is contained in:
@@ -7,6 +7,7 @@
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// www.magicbane.com
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package engine.ai;
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import engine.Enum.DispatchChannel;
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import engine.InterestManagement.WorldGrid;
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import engine.ai.utilities.CombatUtilities;
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import engine.ai.utilities.MovementUtilities;
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import engine.gameManager.*;
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@@ -20,6 +21,7 @@ import engine.powers.PowersBase;
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import engine.server.MBServerStatics;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.Map.Entry;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ThreadLocalRandom;
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@@ -75,6 +77,7 @@ public class MobileFSM {
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this.respondsToCallForHelp = respondstocallforhelp;
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}
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}
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private static void mobAttack(Mob aiAgent) {
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AbstractGameObject target = aiAgent.getCombatTarget();
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@@ -110,6 +113,7 @@ public class MobileFSM {
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handleMobAttackForMob(aiAgent, mob);
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}
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}
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private static void petHandleBuildingAttack(Mob aiAgent, Building building) {
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int buildingHitBox = (int) CombatManager.calcHitBox(building);
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@@ -216,6 +220,7 @@ public class MobileFSM {
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if (MovementUtilities.canMove(aiAgent))
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MovementUtilities.moveToLocation(aiAgent, building.getLoc(), aiAgent.getRange() + buildingHitBox);
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}
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private static void handlePlayerAttackForMob(Mob aiAgent, PlayerCharacter player) {
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if (aiAgent.getMobBase().getSeeInvis() < player.getHidden()) {
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@@ -304,6 +309,7 @@ public class MobileFSM {
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return;
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}
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private static void handleMobAttackForMob(Mob aiAgent, Mob mob) {
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@@ -368,6 +374,7 @@ public class MobileFSM {
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if (!MovementUtilities.updateMovementToCharacter(aiAgent, mob))
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return;
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}
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private static void patrol(Mob mob) {
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if (mob.isMoving() == true) {
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//early exit for a mob who is already moving to a patrol point
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@@ -404,6 +411,7 @@ public class MobileFSM {
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mob.lastPatrolPointIndex += 1;
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}
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}
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public static boolean canCast(Mob mob) {
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// Performs validation to determine if a
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@@ -420,6 +428,7 @@ public class MobileFSM {
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return mob.nextCastTime <= System.currentTimeMillis();
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}
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public static boolean MobCast(Mob mob) {
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// Method picks a random spell from a mobile's list of powers
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@@ -496,6 +505,7 @@ public class MobileFSM {
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return false;
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}
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public static void MobCallForHelp(Mob mob) {
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boolean callGotResponse = false;
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if (mob.nextCallForHelp == 0) {
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@@ -518,16 +528,12 @@ public class MobileFSM {
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mob.nextCallForHelp = System.currentTimeMillis() + 60000;
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}
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}
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public static void run(Mob mob) {
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if (mob == null) {
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return;
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}
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if (mob.isPet() == false && mob.isSummonedPet() == false && mob.isNecroPet() == false) {
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//TEST CODE FOR BEHAVIOUR CHANGING START
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if (mob.BehaviourType == null || mob.BehaviourType.ordinal() == MobBehaviourType.None.ordinal()) {
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mob.BehaviourType = MobBehaviourType.Simple;
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}
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//TEST CODE FOR BEHAVIOUR CHANGING END
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if (mob.isAlive() == false) {
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//no need to continue if mob is dead, check for respawn and move on
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CheckForRespawn(mob);
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@@ -544,7 +550,7 @@ public class MobileFSM {
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if (mob.BehaviourType.isAgressive && mob.getCombatTarget() == null && mob.BehaviourType != MobBehaviourType.SimpleStandingGuard) {
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//normal aggro
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CheckForAggro(mob);
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} else if(mob.BehaviourType == MobBehaviourType.SimpleStandingGuard){
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} else if (mob.BehaviourType == MobBehaviourType.SimpleStandingGuard) {
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//safehold guard
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SafeGuardAggro(mob);
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}
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@@ -561,6 +567,7 @@ public class MobileFSM {
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CheckForAttack(mob);
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}
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}
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private static void CheckForAggro(Mob aiAgent) {
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//looks for and sets mobs combatTarget
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if (!aiAgent.isAlive()) {
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@@ -594,6 +601,7 @@ public class MobileFSM {
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}
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}
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}
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private static void CheckMobMovement(Mob mob) {
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mob.updateLocation();
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if (mob.isPet() == false && mob.isSummonedPet() == false && mob.isNecroPet() == false) {
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@@ -620,6 +628,7 @@ public class MobileFSM {
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}
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}
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}
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private static void CheckForRespawn(Mob aiAgent) {
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//handles checking for respawn of dead mobs even when no players have mob loaded
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//Despawn Timer with Loot currently in inventory.
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@@ -659,6 +668,7 @@ public class MobileFSM {
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}
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}
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public static void CheckForAttack(Mob mob) {
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//checks if mob can attack based on attack timer and range
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if (mob.isAlive())
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@@ -671,6 +681,7 @@ public class MobileFSM {
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}
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mobAttack(mob);
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}
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private static void CheckToSendMobHome(Mob mob) {
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if (mob.getLoc().distanceSquared2D(mob.getBindLoc()) > sqr(2000)) {
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PowersBase recall = PowersManager.getPowerByToken(-1994153779);
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@@ -679,6 +690,7 @@ public class MobileFSM {
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mob.setCombatTarget(null);
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}
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}
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public static void dead(Mob aiAgent) {
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//Despawn Timer with Loot currently in inventory.
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if (aiAgent.getCharItemManager().getInventoryCount() > 0) {
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@@ -710,6 +722,7 @@ public class MobileFSM {
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}
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}
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}
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private static void respawn(Mob aiAgent) {
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if (!aiAgent.canRespawn())
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@@ -725,6 +738,7 @@ public class MobileFSM {
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aiAgent.setCombatTarget(null);
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}
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}
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private static void chaseTarget(Mob mob) {
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mob.updateMovementState();
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if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mob.getRange()) == false) {
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@@ -737,9 +751,21 @@ public class MobileFSM {
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}
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}
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}
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private static void SafeGuardAggro(Mob mob){
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for(Entry<Integer,Boolean> entry : mob.playerAgroMap.entrySet()){
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private static void SafeGuardAggro(Mob mob) {
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HashSet<AbstractWorldObject> awoList = WorldGrid.getObjectsInRangePartial(mob, 100, MBServerStatics.MASK_MOB);
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for (AbstractWorldObject awoMob : awoList) {
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//dont scan self.
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if (mob.equals(awoMob))
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continue;
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Mob aggroMob = (Mob) awoMob;
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//dont attack other guards
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if (aggroMob.isGuard())
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continue;
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if (mob.getLoc().distanceSquared2D(aggroMob.getLoc()) > sqr(50))
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continue;
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mob.setCombatTarget(aggroMob);
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}
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}
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}
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@@ -2,6 +2,7 @@ package engine.gameManager;
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import engine.Enum;
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import engine.InterestManagement.WorldGrid;
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import engine.ai.MobileFSM;
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import engine.math.Vector3fImmutable;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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@@ -324,7 +325,7 @@ public enum NPCManager {
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mob.deathTime = System.currentTimeMillis();
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mob.spawnTime = 900;
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mob.npcOwner = guardCaptain;
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mob.BehaviourType = MobileFSM.MobBehaviourType.GuardMinion;
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return mob;
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}
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@@ -13,7 +13,6 @@ import engine.Enum;
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import engine.Enum.*;
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import engine.InterestManagement.WorldGrid;
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import engine.ai.MobileFSM;
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import engine.ai.utilities.MovementUtilities;
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import engine.exception.SerializationException;
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import engine.gameManager.*;
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import engine.job.JobContainer;
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