forked from MagicBane/Server
Mine window methods moved to HourlyJobThread and made static.
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@@ -16,6 +16,7 @@ import engine.objects.AbstractGameObject;
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import engine.objects.Building;
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import engine.objects.Mine;
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import engine.objects.PlayerCharacter;
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import engine.workthreads.HourlyJobThread;
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/**
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*
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@@ -40,11 +41,11 @@ public class MineActiveCmd extends AbstractDevCmd {
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String trigger = args[0];
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switch (trigger){
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case "true":
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mine.handleStartMineWindow();
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HourlyJobThread.handleStartMineWindow(mine);
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Mine.setLastChange(System.currentTimeMillis());
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break;
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case "false":
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mine.handleEndMineWindow();
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HourlyJobThread.handleEndMineWindow(mine);
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Mine.setLastChange(System.currentTimeMillis());
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break;
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default:
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