forked from MagicBane/Server
wall archers no longer spawn with level * 10
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@@ -297,7 +297,7 @@ public enum BuildingManager {
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for (AbstractCharacter slottedNPC : building.getHirelings().keySet()) {
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if (slottedNPC.getObjectType() == Enum.GameObjectType.NPC)
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((NPC) slottedNPC).remove();
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((NPC)slottedNPC).remove();
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else if (slottedNPC.getObjectType() == Enum.GameObjectType.Mob)
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NPCManager.removeMobileFromBuilding(((Mob) slottedNPC), building);
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}
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@@ -475,7 +475,7 @@ public enum BuildingManager {
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NPC npc = null;
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npc = NPC.createNPC(pirateName, NpcID.getObjectUUID(), NpcLoc, null, false, zone, (short) rank, building);
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npc = NPC.createNPC(pirateName, NpcID.getObjectUUID(), NpcLoc, null, false, zone, (short)rank, building);
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if (npc == null)
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return false;
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@@ -508,7 +508,7 @@ public enum BuildingManager {
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if (NPC.ISWallArcher(contract)) {
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mob = Mob.createMob(contract.getMobbaseID(), Vector3fImmutable.ZERO, contractOwner.getGuild(), true, zone, building, contract.getContractID(), pirateName, rank * 10);
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mob = Mob.createMob(contract.getMobbaseID(), Vector3fImmutable.ZERO, contractOwner.getGuild(), true, zone, building, contract.getContractID(), pirateName, rank);
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if (mob == null)
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return false;
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