forked from MagicBane/Server
				
			
				 3 changed files with 87 additions and 7 deletions
			
			
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|  | // • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
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|  | // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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|  | // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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|  | // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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|  | // ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
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|  | //      Magicbane Emulator Project © 2013 - 2022
 | ||||||
|  | //                www.magicbane.com
 | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  | package engine.devcmd.cmds; | ||||||
|  | 
 | ||||||
|  | import engine.Enum; | ||||||
|  | import engine.Enum.BuildingGroup; | ||||||
|  | import engine.Enum.GameObjectType; | ||||||
|  | import engine.Enum.TargetColor; | ||||||
|  | import engine.collisionEngine.Mesh; | ||||||
|  | import engine.devcmd.AbstractDevCmd; | ||||||
|  | import engine.gameManager.BuildingManager; | ||||||
|  | import engine.gameManager.SessionManager; | ||||||
|  | import engine.math.Vector3fImmutable; | ||||||
|  | import engine.objects.*; | ||||||
|  | import engine.util.StringUtils; | ||||||
|  | 
 | ||||||
|  | import java.text.DecimalFormat; | ||||||
|  | import java.util.ArrayList; | ||||||
|  | import java.util.concurrent.ConcurrentHashMap; | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  | /** | ||||||
|  |  * @author | ||||||
|  |  */ | ||||||
|  | public class ColliderCmd extends AbstractDevCmd { | ||||||
|  | 
 | ||||||
|  |     public ColliderCmd() { | ||||||
|  |         super("collider"); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     @Override | ||||||
|  |     protected void _doCmd(PlayerCharacter pc, String[] words, | ||||||
|  |                           AbstractGameObject target) { | ||||||
|  |         // Arg Count Check
 | ||||||
|  |         if (words.length != 1) { | ||||||
|  |             this.sendUsage(pc); | ||||||
|  |             return; | ||||||
|  |         } | ||||||
|  |         if (pc == null) { | ||||||
|  |             return; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         String newline = "\r\n "; | ||||||
|  |         String output = "----------Collider Information----------" + newline; | ||||||
|  |         if(target.getObjectType().equals(GameObjectType.Building) == false) | ||||||
|  |             throwbackInfo(pc, "You Must Select A Building"); | ||||||
|  | 
 | ||||||
|  |         Building building = (Building)target; | ||||||
|  |         output += "Mesh Count: " + ((Building) target).buildingMeshes.size() + newline; | ||||||
|  |         for(Mesh mesh : building.buildingMeshes){ | ||||||
|  |             output += "------------------------------" + newline; | ||||||
|  |             output += "Mesh ID: " + mesh.meshData.meshID + newline; | ||||||
|  |             output += "Mesh Tri Count: " + mesh.triangles.size() + newline; | ||||||
|  |             output += "Mesh Bounds: " + mesh.bounds + newline; | ||||||
|  |             output += "Mesh Min/Max: " + mesh.mesh_minY + " / " + mesh.mesh_maxY + newline; | ||||||
|  |             output += "Location Inside: " + mesh.bounds.contains(pc.loc.x,pc.loc.z * -1) + newline; | ||||||
|  |             output += "------------------------------" + newline; | ||||||
|  |         } | ||||||
|  |         throwbackInfo(pc, output); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     @Override | ||||||
|  |     protected String _getHelpString() { | ||||||
|  |         return "Gets information on an Object."; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     @Override | ||||||
|  |     protected String _getUsageString() { | ||||||
|  |         return "' /info targetID'"; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  | } | ||||||
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