forked from MagicBane/Server
Adding building rotation to mobile rotation.
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@@ -41,6 +41,7 @@ import java.util.HashSet;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.locks.ReentrantReadWriteLock;
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import java.util.concurrent.locks.ReentrantReadWriteLock;
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import static engine.math.FastMath.acos;
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import static engine.net.client.msg.ErrorPopupMsg.sendErrorPopup;
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import static engine.net.client.msg.ErrorPopupMsg.sendErrorPopup;
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public class Mob extends AbstractIntelligenceAgent {
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public class Mob extends AbstractIntelligenceAgent {
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@@ -928,6 +929,12 @@ public class Mob extends AbstractIntelligenceAgent {
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this.loc = new Vector3fImmutable(bindLoc);
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this.loc = new Vector3fImmutable(bindLoc);
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this.endLoc = new Vector3fImmutable(bindLoc);
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this.endLoc = new Vector3fImmutable(bindLoc);
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// Rotate mobile's rotation by the building's rotation
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slotRotation = new Quaternion().fromAngles(0, acos(this.getRot().y), 0);
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slotRotation = slotRotation.mult(building.getBounds().getQuaternion());
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this.setRot(new Vector3f(0, slotRotation.y, 0));
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// Configure building region and floor/level for this Mobile
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// Configure building region and floor/level for this Mobile
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this.region = BuildingManager.GetRegion(this.building, bindLoc.x, bindLoc.y, bindLoc.z);
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this.region = BuildingManager.GetRegion(this.building, bindLoc.x, bindLoc.y, bindLoc.z);
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