forked from MagicBane/Server
mob ai Chase state work
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@@ -1730,13 +1730,23 @@ public class MobileFSM {
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mob.nextCallForHelp = System.currentTimeMillis() + 60000;
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}
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public static void handleMobChase(Mob mob){
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if(CombatUtilities.inRange2D(mob,mob.getCombatTarget(),mob.getRange()) == true) {
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MovementUtilities.moveToLocation(mob, mob.getLoc(), 0);
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if (!MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget())) {
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mob.setAggroTargetID(0);
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mob.setCombatTarget(null);
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MovementUtilities.moveToLocation(mob, mob.getTrueBindLoc(), 0);
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mob.setState(STATE.Awake);
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return;
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}
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float range = mob.getRange();
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float distance = mob.getLoc().distanceSquared2D(mob.getCombatTarget().getLoc());
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boolean inRange = mob.getLoc().inRange2D(mob.getCombatTarget().getLoc(),range);
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if(range > distance) {
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mob.stopMovement(mob.getLoc());
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mob.setState(STATE.Attack);
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}
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else{
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mob.destination = MovementUtilities.GetDestinationToCharacter(mob, (AbstractCharacter) mob.getCombatTarget());
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MovementUtilities.moveToLocation(mob, mob.destination, mob.getRange());
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else if(mob.isMoving() == true){
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mob.destination = mob.getCombatTarget().getLoc();//MovementUtilities.GetDestinationToCharacter(mob, (AbstractCharacter) mob.getCombatTarget());
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MovementUtilities.moveToLocation(mob, mob.destination, mob.getRange());
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}
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}
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}
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@@ -16,6 +16,7 @@ import engine.ai.MobileFSM.STATE;
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import engine.gameManager.ChatManager;
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import engine.gameManager.CombatManager;
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import engine.gameManager.PowersManager;
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import engine.math.Vector3f;
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import engine.math.Vector3fImmutable;
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import engine.net.DispatchMessage;
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import engine.net.client.msg.PerformActionMsg;
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@@ -84,18 +85,7 @@ public class CombatUtilities {
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}
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public static boolean inRange2D(AbstractWorldObject entity1, AbstractWorldObject entity2, double range){
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Vector3fImmutable loc1 = entity1.getLoc();
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Vector3fImmutable loc2 = entity2.getLoc();
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double sum = 0;
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double x = loc1.x - loc2.x;
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sum += x * x;
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double z = loc1.z - loc2.z;
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sum += z * z;
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if((sum*sum) <= (range*range)){
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return true;
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} else {
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return false;
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}
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return entity1.getLoc().distance2D(entity2.getLoc()) < range;
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}
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public static void swingIsBlock(Mob agent,AbstractWorldObject target, int animation) {
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