forked from MagicBane/Server
Merge pull request 'Fix for weaponspeed effect modifier.' (#19) from EffectModifierFix into master
Reviewed-on: MagicBane/Server#19
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@@ -3885,7 +3885,7 @@ public void dismissNecroPets() {
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else
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speed = 20f; //unarmed attack speed
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if (weapon != null)
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speed *= (1 + weapon.getBonusPercent(ModType.WeaponSpeed, SourceType.None));
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speed *= (1 + this.bonuses.getFloatPercentAll(ModType.WeaponSpeed, SourceType.None));
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speed *= (1 + this.bonuses.getFloatPercentAll(ModType.AttackDelay, SourceType.None));
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if (speed < 10)
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speed = 10;
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@@ -30,7 +30,19 @@ public class WeaponSpeedEffectModifier extends AbstractEffectModifier {
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}
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@Override
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public void applyBonus(AbstractCharacter ac, int trains) {}
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public void applyBonus(AbstractCharacter ac, int trains) {
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Float amount = 0f;
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if (this.useRampAdd)
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amount = this.percentMod + (this.ramp * trains);
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else
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amount = this.percentMod * (1 + (this.ramp * trains));
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amount = amount/100;
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ac.getBonuses().addFloat(this, amount);
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}
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@Override
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public void applyBonus(Item item, int trains) {
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