forked from MagicBane/Server
EquipmentSets merged into bootySet system.
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@@ -146,7 +146,7 @@ public class MobBase extends AbstractGameObject {
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public static HashMap<Integer, MobEquipment> loadEquipmentSet(int equipmentSetID){
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ArrayList<EquipmentSetEntry> equipList;
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ArrayList<BootySetEntry> equipList;
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HashMap<Integer, MobEquipment> equip = new HashMap<>();
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if (equipmentSetID == 0)
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@@ -157,9 +157,9 @@ public class MobBase extends AbstractGameObject {
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if (equipList == null)
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return equip;
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for (EquipmentSetEntry equipmentSetEntry : equipList) {
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for (BootySetEntry equipmentSetEntry : equipList) {
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MobEquipment mobEquipment = new MobEquipment(equipmentSetEntry.itemID, equipmentSetEntry.dropChance);
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MobEquipment mobEquipment = new MobEquipment(equipmentSetEntry.itemBase, equipmentSetEntry.dropChance);
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ItemBase itemBase = mobEquipment.getItemBase();
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if (itemBase != null) {
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