forked from MagicBane/Server
MobLoot usage
This commit is contained in:
@@ -53,7 +53,9 @@ public class LootManager {
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}
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}
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//iterate the booty sets
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//iterate the booty sets
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RunBootySet(NPCManager._bootySetMap.get(mob.getMobBase().bootySet),mob,multiplier,inHotzone);
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RunBootySet(NPCManager._bootySetMap.get(mob.getMobBase().bootySet),mob,multiplier,inHotzone);
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RunBootySet(NPCManager._bootySetMap.get(mob.bootySet),mob,multiplier,inHotzone);
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if(mob.bootySet != 0) {
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RunBootySet(NPCManager._bootySetMap.get(mob.bootySet), mob, multiplier, inHotzone);
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}
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//lastly, check mobs inventory for godly or disc runes to send a server announcement
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//lastly, check mobs inventory for godly or disc runes to send a server announcement
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for (Item it : mob.getInventory()) {
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for (Item it : mob.getInventory()) {
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ItemBase ib = it.getItemBase();
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ItemBase ib = it.getItemBase();
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@@ -65,11 +67,11 @@ public class LootManager {
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}
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}
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}
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}
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}
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}
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private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, float multiplier, boolean inHotzone){
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private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, float multiplier, boolean inHotzone) {
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for(BootySetEntry bse : entries) {
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for (BootySetEntry bse : entries) {
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//check if chance roll is good
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//check if chance roll is good
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switch(bse.bootyType){
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switch (bse.bootyType) {
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case "GOLD":
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case "GOLD":
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if (ThreadLocalRandom.current().nextInt(100) <= (bse.dropChance * multiplier)) {
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if (ThreadLocalRandom.current().nextInt(100) <= (bse.dropChance * multiplier)) {
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//early exit, failed to hit minimum chance roll
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//early exit, failed to hit minimum chance roll
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@@ -89,34 +91,43 @@ public class LootManager {
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}
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}
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//iterate the booty tables and add items to mob inventory
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//iterate the booty tables and add items to mob inventory
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Item toAdd = getGenTableItem(bse.lootTable, mob);
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Item toAdd = getGenTableItem(bse.lootTable, mob);
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if(toAdd != null) {
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if (toAdd != null) {
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mob.getCharItemManager().addItemToInventory(toAdd);
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mob.getCharItemManager().addItemToInventory(toAdd);
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}
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}
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if (inHotzone) {
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if (inHotzone) {
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Item toAddHZ = getGenTableItem(bse.lootTable + 1, mob);
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Item toAddHZ = getGenTableItem(bse.lootTable + 1, mob);
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if(toAddHZ != null) {
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if (toAddHZ != null)
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mob.getCharItemManager().addItemToInventory(toAddHZ);
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mob.getCharItemManager().addItemToInventory(toAddHZ);
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}
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}
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}
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break;
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break;
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case "ITEM":
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case "ITEM":
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Item disc = Item.getItem(bse.itemBase);
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MobLoot disc = new MobLoot(mob, ItemBase.getItemBase(bse.itemBase), true);
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if(disc != null) {
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if (disc != null)
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mob.getCharItemManager().addItemToInventory(disc);
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mob.getCharItemManager().addItemToInventory(disc);
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}
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break;
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break;
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}
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}
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}
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}
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}
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}
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public static Item getGenTableItem(int genTableID, Mob mob){
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public static MobLoot getGenTableItem(int genTableID, Mob mob){
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if(genTableID == 0 ||mob == null){
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if(genTableID == 0 ||mob == null){
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return null;
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return null;
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}
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}
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Item outItem;
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MobLoot outItem;
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int minRollRange = mob.getParentZone().minLvl + mob.getLevel();
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int minRollRange = mob.getParentZone().minLvl + mob.getLevel();
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int maxRollRange = (mob.getParentZone().minLvl + mob.getLevel() + mob.getParentZone().maxLvl) * 2;
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int maxRollRange = (mob.getParentZone().minLvl + mob.getLevel() + mob.getParentZone().maxLvl) * 2;
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GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(new Random().nextInt(100));
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GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(new Random().nextInt(100));
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int itemUUID = itemTables.get(selectedRow.itemTableID).getRowForRange(new Random().nextInt(maxRollRange) + minRollRange).cacheID;
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if(selectedRow == null) {
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return null;
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}
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int itemTableId = selectedRow.itemTableID;
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int roll = new Random().nextInt(maxRollRange) + minRollRange;
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ItemTableRow tableRow = itemTables.get(itemTableId).getRowForRange(roll);
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if(tableRow == null){
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return null;
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}
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int itemUUID = tableRow.cacheID;
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if(itemUUID == 0){
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if(itemUUID == 0){
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return null;
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return null;
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}
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}
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@@ -126,10 +137,12 @@ public class LootManager {
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ModTable suffixModTable = modTables.get(suffixTable.getRowForRange(100).modTableID);
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ModTable suffixModTable = modTables.get(suffixTable.getRowForRange(100).modTableID);
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ModTableRow prefixMod = prefixModTable.getRowForRange(new Random().nextInt(maxRollRange) + minRollRange);
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ModTableRow prefixMod = prefixModTable.getRowForRange(new Random().nextInt(maxRollRange) + minRollRange);
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ModTableRow suffixMod = suffixModTable.getRowForRange(new Random().nextInt(maxRollRange) + minRollRange);
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ModTableRow suffixMod = suffixModTable.getRowForRange(new Random().nextInt(maxRollRange) + minRollRange);
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outItem = Item.getItem(itemUUID);
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outItem = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false);
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String prefixAction = prefixMod.action;
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if(prefixMod.action.length() > 0){
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if(prefixMod.action.length() > 0){
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outItem.addPermanentEnchantment(prefixMod.action, prefixMod.level);
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outItem.addPermanentEnchantment(prefixMod.action, prefixMod.level);
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}
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}
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String suffixaction = suffixMod.action;
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if(suffixMod.action.length() > 0){
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if(suffixMod.action.length() > 0){
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outItem.addPermanentEnchantment(suffixMod.action, suffixMod.level);
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outItem.addPermanentEnchantment(suffixMod.action, suffixMod.level);
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}
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}
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@@ -203,7 +216,7 @@ public class LootManager {
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}
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}
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ItemTableRow outRow = null;
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ItemTableRow outRow = null;
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for(ItemTableRow iteration : this.rows){
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for(ItemTableRow iteration : this.rows){
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if(iteration.minRoll >= roll && iteration.maxRoll <= roll){
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if(roll >= iteration.minRoll && roll <= iteration.maxRoll){
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outRow = iteration;
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outRow = iteration;
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}
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}
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}
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}
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@@ -215,7 +228,7 @@ public class LootManager {
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public ModTypeTableRow getRowForRange(int roll){
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public ModTypeTableRow getRowForRange(int roll){
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ModTypeTableRow outRow = null;
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ModTypeTableRow outRow = null;
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for(ModTypeTableRow iteration : this.rows){
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for(ModTypeTableRow iteration : this.rows){
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if(iteration.minRoll >= roll && iteration.maxRoll <= roll){
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if(roll >= iteration.minRoll && roll <= iteration.maxRoll){
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outRow = iteration;
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outRow = iteration;
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}
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}
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}
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}
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@@ -230,7 +243,7 @@ public class LootManager {
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}
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}
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ModTableRow outRow = null;
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ModTableRow outRow = null;
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for(ModTableRow iteration : this.rows){
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for(ModTableRow iteration : this.rows){
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if(iteration.minRoll >= roll && iteration.maxRoll <= roll){
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if(roll >= iteration.minRoll && roll <= iteration.maxRoll){
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outRow = iteration;
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outRow = iteration;
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}
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}
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}
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}
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