forked from MagicBane/Server
Mob equipment drops once more, including vorg with proper chance
This commit is contained in:
@@ -464,7 +464,7 @@ public class MobileFSM {
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mob.setCombatTarget(null);
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mob.setCombatTarget(null);
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}
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}
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}
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}
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if (mob.getLoc().distanceSquared2D(mob.getBindLoc()) > sqr(2000)) {
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if(MovementUtilities.inRangeOfBindLocation(mob) == false) {
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PowersBase recall = PowersManager.getPowerByToken(-1994153779);
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PowersBase recall = PowersManager.getPowerByToken(-1994153779);
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PowersManager.useMobPower(mob, mob, recall, 40);
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PowersManager.useMobPower(mob, mob, recall, 40);
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mob.setCombatTarget(null);
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mob.setCombatTarget(null);
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@@ -71,11 +71,27 @@ public class LootManager {
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}
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}
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}
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}
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private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, float multiplier, boolean inHotzone, boolean fromDeath) {
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private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, float multiplier, boolean inHotzone, boolean fromDeath) {
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if(fromDeath){
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//do equipment here
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if (mob.getEquip() != null){
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for (MobEquipment me : mob.getEquip().values()){
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if (me.getDropChance() == 0)
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continue;
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float equipmentRoll = ThreadLocalRandom.current().nextFloat();
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float dropChance = me.getDropChance();
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if (equipmentRoll < dropChance){
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MobLoot ml = new MobLoot(mob, me.getItemBase(), false);
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mob.getCharItemManager().addItemToInventory(ml);
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}
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}
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}
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return;
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}
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for (BootySetEntry bse : entries) {
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for (BootySetEntry bse : entries) {
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int roll = ThreadLocalRandom.current().nextInt(101);
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int roll = ThreadLocalRandom.current().nextInt(100);
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switch (bse.bootyType) {
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switch (bse.bootyType) {
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case "GOLD":
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case "GOLD":
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if (roll > (bse.dropChance * multiplier) || fromDeath) {
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if (roll > (bse.dropChance * multiplier)) {
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//early exit, failed to hit minimum chance roll OR booty was generated from mob's death
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//early exit, failed to hit minimum chance roll OR booty was generated from mob's death
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break;
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break;
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}
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}
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@@ -87,7 +103,7 @@ public class LootManager {
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}
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}
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break;
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break;
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case "LOOT":
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case "LOOT":
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if (roll > (bse.dropChance * multiplier) || fromDeath) {
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if (roll > (bse.dropChance * multiplier)) {
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//early exit, failed to hit minimum chance roll OR booty was generated from mob's death
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//early exit, failed to hit minimum chance roll OR booty was generated from mob's death
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break;
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break;
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}
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}
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@@ -110,16 +126,6 @@ public class LootManager {
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mob.getCharItemManager().addItemToInventory(disc);
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mob.getCharItemManager().addItemToInventory(disc);
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break;
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break;
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case "EQUIP":
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if (roll > (bse.dropChance * multiplier) && fromDeath) {
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//early exit, failed to hit minimum chance roll OR booty wasn't generated from mob's death
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break;
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}
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MobLoot equipToAdd = new MobLoot(mob, ItemBase.getItemBase(bse.itemBase), true);
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if (equipToAdd != null) {
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mob.getCharItemManager().addItemToInventory(equipToAdd);
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}
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break;
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}
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}
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}
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}
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}
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}
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@@ -128,7 +134,7 @@ public class LootManager {
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return null;
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return null;
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}
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}
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MobLoot outItem;
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MobLoot outItem;
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int roll = new Random().nextInt(100);
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int roll = new Random().nextInt(101);
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GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(roll);
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GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(roll);
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if(selectedRow == null) {
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if(selectedRow == null) {
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return null;
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return null;
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@@ -1270,7 +1270,8 @@ public class Mob extends AbstractIntelligenceAgent {
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//cleanup effects
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//cleanup effects
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playerAgroMap.clear();
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playerAgroMap.clear();
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if (!this.isPlayerGuard && this.equip != null) LootManager.GenerateMobLoot(this, true);
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if (!this.isPlayerGuard && this.equip != null)
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LootManager.GenerateMobLoot(this, true);
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}
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}
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try {
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try {
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