scaled damage range for pets to be based on level

This commit is contained in:
2022-06-07 20:27:45 -05:00
parent 69c78fa5a6
commit 65840e89b6
@@ -387,6 +387,8 @@ public class CombatUtilities {
float max = (mainHand) ? agent.getMaxDamageHandOne() : agent.getMaxDamageHandTwo();;
if(agent.isSummonedPet() == true)
{
min = 40 * (1 + (agent.getLevel()/10));
max = 60 * (1 + (agent.getLevel()/10));
//check if we have powers to cast
if(agent.mobPowers.isEmpty() == false) {
//check for power usage