forked from MagicBane/Server
pet AI logic
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@@ -37,6 +37,9 @@ public class MobileFSM {
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mob.setCombatTarget(null);
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return;
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}
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if(CombatUtilities.inRangeToAttack(mob,target) == false){
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return;
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}
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switch (target.getObjectType()) {
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case PlayerCharacter:
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PlayerCharacter targetPlayer = (PlayerCharacter) target;
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@@ -418,7 +421,7 @@ public class MobileFSM {
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return;
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}
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mob.updateLocation();
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if (mob.isPet() == false && mob.isSummonedPet() == false && mob.isNecroPet() == false) {
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if (mob.BehaviourType != Enum.MobBehaviourType.Pet1) {
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if (mob.getCombatTarget() == null) {
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Patrol(mob);
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} else {
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@@ -429,14 +432,15 @@ public class MobileFSM {
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if (mob.playerAgroMap.containsKey(mob.getOwner().getObjectUUID()) == false) {
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//mob no longer has its owner loaded, translocate pet to owner
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MovementManager.translocate(mob, mob.getOwner().getLoc(), null);
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return;
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}
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if (mob.getCombatTarget() == null) {
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//move back to owner
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if(CombatUtilities.inRange2D(mob,mob.getOwner(),11)) {
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if(CombatUtilities.inRange2D(mob,mob.getOwner(),6)) {
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return;
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}
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mob.destination = mob.getOwner().getLoc();
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MovementUtilities.moveToLocation(mob, mob.destination, 10);
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MovementUtilities.moveToLocation(mob, mob.destination, 5);
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} else{
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chaseTarget(mob);
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}
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